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Name: widelands-debug | Distribution: openSUSE Tumbleweed |
Version: 1.2.1 | Vendor: openSUSE |
Release: 2.1 | Build date: Tue Apr 29 21:36:34 2025 |
Group: Unspecified | Build host: reproducible |
Size: 35758120 | Source RPM: widelands-1.2.1-2.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://www.widelands.org | |
Summary: Debugging tools for Widelands |
Additional debugging data for Widelands. This package is not needed for normal operation.
GPL-2.0-or-later
* Tue Apr 29 2025 Atri Bhattacharya <badshah400@gmail.com> - Switch BuildRequires from 'pkgconfig(glew)' to 'glbinding-devel' as the latter supports EGL/Wayland better (only for openSUSE >= 1600). - Drop no longer needed BuildRequires: update-desktop-files as %suse_update_desktop_file is not used any more. - Add BuildRequire: pkgconfig(minizip) to use system minizip for build. - Move trivial test to %check section. * Tue Apr 29 2025 Dirk Stoecker <opensuse@dstoecker.de> - adapt build process to new code repository * Mon Apr 28 2025 Carsten Ziepke <kieltux@gmail.com> - Use gcc13 for Leap and add BuildRequires pkgconfig(gl) and pkgconfig(glu), fixes building for Leap * Sat Apr 19 2025 Enrico Belleri <kilgore.trout@idesmi.eu> - Switch source from Github to Codeberg * Sun Nov 17 2024 Carsten Ziepke <kieltux@gmail.com> - Update to 1.2.1: * This point release fixes several bugs and crashes found in Widelands 1.2, and offers full compatibility between these two releases for multiplayer games and replays. * Skip invalid map files in editor Load/Save map window * Fix memory leaks in main menu Watch Last Replay * Game setup: Unselect incompatible starting conditions when changing win condition * Add thread identifier to crash reports * Check for invalid combination before calling 'DefaultAI::expedition_management()' * Territorial Lua error fix * Remove AV1 decoder dependency in mingw-64 * Patches to support netbsd-pkgsrc * Keep vcpkg_ref in a repository variable instead of a file * Fix RelWithDebInfo build type * Fix out-of-bounds memory access when using '--editor' without filename * macos and other CI improvements * Re-add gettext ubuntu package * Update translations for v1.2.1 * Replace MD5 checksumming code with 'libmd' * Fix LaunchMPG map seafaring check for naval warfare * Fix anchored ship trying to swim towards buffer-underflow * Fix desync in Discovery/New World starting conditions - Drop BuildRequires: boost, curl, libtiff, lua, SDL2_gfx, because they are no longer needed. - Use more pkgconfig based BuildRequires * Sun Mar 31 2024 Carsten Ziepke <kieltux@gmail.com> - Update to 1.2: * UI Plugins are add-ons that can add more functionality to the user interface * Naval Warfare preview: Invade foreign coasts using warships! * This is included as a preview feature and needs to be explicitly enabled in the game setup screen. * Soldier garrisons for ports and headquarters * Balancing changes to the Amazon economy * Fifth scenario for the Frisian campaign * More settings in the game setup screen, such as configurable durations for timed win conditions * Diplomacy handling for the computer players * Stick pinned notes onto map fields to mark important points * Hyperlinks let you navigate within the encyclopedia and to the online help * Easy maps publishing inside the editor * High-resolution images for many more units * Accessibility enhancements for many user interface components * Expose more functionality to the add-ons and scenario scripting interface * Fixed many crashes and hangs and enhanced error handling - Drop widelands-fix-missing-include.patch, fixed upstream * Thu Mar 30 2023 Bjørn Lie <bjorn.lie@gmail.com> - Add widelands-fix-missing-include.patch: Add missing #include <cstdint> * Mon Feb 27 2023 Carsten Ziepke <kieltux@gmail.com> - Use BuildRequires asio-devel instead pkgconfig(asio), enables build for openSUSE Leap 15.4 * Sun Dec 18 2022 Dirk Müller <dmueller@suse.com> - update to 1.1: * Since the release of version 1.0, we implemented several hundreds of new features and bugfixes; for example, to name just a few of the highlights: * Three new scenarios: One each for the Atlantean and Frisian campaigns, and a new standalone singleplayer mission * An add-ons webserver allows efficient down- and uploading of add-ons as well as interactions such as voting and commenting on add-ons * High-resolution images for many units * Multithreading provides smoother performance * Multiple enhancements to the in-game encyclopedia * Diplomacy: Manage your alliances during the game * Fastplace: Assign custom shortcuts to buildings to place them with one keystroke * In-game loading and restarting of games and scenarios * Save and load in-game windows * Editor tool history dialog * Various AI enhancements - see https://www.widelands.org/news/2022/Oct/23/widelands-1-1-released/ - drop 316eaea20975436.patch (upstream) * Tue Oct 12 2021 Christophe Giboudeaux <christophe@krop.fr> - Add upstream patch to fix build on Tumbleweed: * 316eaea20975436.patch
/usr/bin/wl_create_spritesheet /usr/bin/wl_map_info /usr/bin/wl_map_object_info
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Fabrice Bellet, Fri May 16 23:56:17 2025