Index | index by Group | index by Distribution | index by Vendor | index by creation date | index by Name | Mirrors | Help | Search |
Name: glm-devel | Distribution: openSUSE Tumbleweed |
Version: 1.0.1 | Vendor: openSUSE |
Release: 1.1 | Build date: Wed May 14 17:31:11 2025 |
Group: Development/Libraries/C and C++ | Build host: reproducible |
Size: 2195798 | Source RPM: glm-1.0.1-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://glm.g-truc.net/ | |
Summary: Header only C++ mathematics library for graphics |
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
GPL-2.0-only AND MIT
* Wed May 14 2025 Matthias Fehring <buschmann23@opensuse.org> - 1.0.1 - Update to version 1.0.1 * Features: + Added C++17 [[nodiscard]] support * Improvements: + Enables only warnings as errors while building unit tests + Added aligned_*vec3 simd support * Fixes: + Fixed C++ language auto detection build, disable C++98 warnings with Clang [gh#g-truc/glm#1235] [gh#g-truc/glm#1231] + Fixed GTX_color_space missing <glm/ext/scalar_constants.hpp> include [gh#g-truc/glm#1233] + Fixed EXT_matrix_transform shear implementation + Fixed smoothstep SIMD implementation [gh#g-truc/glm#1222] - Changes from version 1.0.0 * Features: + Added GLM_EXT_scalar_reciprocal with tests + Added GLM_EXT_vector_reciprocal with tests + Added glm::iround and glm::uround to GLM_EXT_scalar_common and GLM_EXT_vector_common + Added GLM_EXT_matrix_integer with tests + Added Github Actions + Added GLM_FORCE_UNRESTRICTED_FLOAT to prevent static asserts when using other scalar types with function expecting floats. * Improvements: + Added constexpr qualifier for cross product + Added constexpr qualifier for dot product * Fixes: + Fixed incorrect assertion for glm::min and glm::max + Fixed quaternion orientation in glm::decompose + Fixed singularity in quaternion to euler angle roll conversion + Fixed quat glm::pow handling of small magnitude quaternions + Fixed glm::fastNormalize build error + Fixed glm::isMultiple build error + Fixed glm::adjugate calculation + Fixed glm::angle discards the sign of result for angles in range (2pi-1, 2pi) + Removed ban on using glm::string_cast with CUDA host code - Removed patches * glm-0.9.9.8-install.patch, now included upstream - Added patches * glm-1.0.1-fix-install-cmake-files.patch * glm-1.0.1-noarch.patch * glm-1.0.1-without-werror.patch - Updated patches * glm-0.9.9.8-pkgconfig.patch updated to glm-1.0.1-pkgconfig.patch * glm-0.9.9.8-fix_tests_big-endian.patch updated to glm-1.0.1-fix-tests-big-endian.patch - Spec file changes * Set BuildArch to noarch for devel package as it is a header only package * Use cmake_build instead of make_jobs * Thu Mar 10 2022 Lubos Kocman <lubos.kocman@suse.com> - Add back dropped reference for bsc#1135667 * Sat Jun 19 2021 Luigi Baldoni <aloisio@gmx.com> - Update to version 0.9.9.8 Features: * Added GLM_EXT_vector_intX* and GLM_EXT_vector_uintX* extensions * Added GLM_EXT_matrix_intX* and GLM_EXT_matrix_uintX* extensions Improvements: * Added clamp, repeat, mirrorClamp and mirrorRepeat function to GLM_EXT_scalar_commond and GLM_EXT_vector_commond extensions with tests Fixes: * Fixed unnecessary warnings from matrix_projection.inl * Fixed quaternion slerp overload which interpolates with extra spins * Fixed for glm::length using arch64 * Fixed singularity check for quatLookAt version 0.9.9.7 Improvements: * Improved Neon support with more functions optimized * Added CMake GLM interface * Added fma implementation based on std::fma * Added missing quat constexpr * Added GLM_FORCE_QUAT_DATA_WXYZ to store quat data as w,x,y,z instead of x,y,z,w Fixes: * Fixed equal ULP variation when using negative sign * Fixed for intersection ray/plane and added related tests * Fixed ARM 64bit detection * Fixed GLM_EXT_matrix_clip_space warnings * Fixed Wimplicit-int-float-conversion warnings with clang 10+ * Fixed EXT_matrix_clip_space perspectiveFov version 0.9.9.6 Features: * Added Neon support to glm * Added SYCL support * Added EXT_scalar_integer extension with power of two and multiple scalar functions * Added EXT_vector_integer extension with power of two and multiple vector functions Improvements: * Added missing genType check for bitCount and bitfieldReverse Fixes: * Fixed for g++6 where -std=c++1z sets __cplusplus to 201500 instead of 201402 * Fixed hash hashes qua instead of tquat * Fixed .natvis as structs renamed * Fixed ldexp and frexp declaration * Fixed missing const to quaternion conversion operators * Fixed EXT_scalar_ulp and EXT_vector_ulp API coding style * Fixed quaternion componant order: w, {x, y, z} * Fixed GLM_HAS_CXX11_STL broken on Clang with Linux * Fixed Clang or GCC build due to wrong GLM_HAS_IF_CONSTEXPR definition * Fixed CUDA 9 build - Drop glm-cmake-config.patch (no longer applies) - Add glm-0.9.9.8-install.patch (courtesy of Fedora), glm-0.9.9.8-pkgconfig.patch and glm-0.9.9.8-fix_tests_big-endian.patch * Mon May 20 2019 Luigi Baldoni <aloisio@gmx.com> - Added glm-pkgconfig.patch to create glm.pc file (fixes bsc#1135667) * Wed Apr 24 2019 Manfred Hollstein <manfred.h@gmx.net> - Ensure glmConfig.cmake gets installed: * glm-cmake-config.patch * Sun Apr 14 2019 Sagi <sagiben@gmail.com> - Update to version 0.9.9.5 See https://github.com/g-truc/glm/releases/tag/0.9.9.5 for the full changelog * Fixed build errors when defining GLM_ENABLE_EXPERIMENTAL #884 [#883] * Fixed 'if constexpr' warning #887 * Fixed missing declarations for frexp and ldexp #886 changelog can also be found at /usr/share/doc/packages/%{name}-doc/readme.md * Wed Mar 27 2019 Martin Hauke <mardnh@gmx.de> - Fix typo in patch glm-cmake-config.patch - Correct License * Tue Mar 26 2019 Martin Hauke <mardnh@gmx.de> - Reenable disabled tests (fixed by upstream) * core_func_exponential * gtc_packing * gtc_integer * gtx_common * Mon Mar 25 2019 Martin Hauke <mardnh@gmx.de> - Upstream does not package a dedicated LICENSE file. Make a note the license terms are included in manual.md - Use %fdupes macro also for docs/api/ * Tue Mar 19 2019 Martin Hauke <mardnh@gmx.de> - Update to version 0.9.9.4 See https://github.com/g-truc/glm/releases for the changelog - Update patch: * glm-cmake-config.patch - Run spec-cleaner
/usr/include/glm /usr/include/glm/common.hpp /usr/include/glm/detail /usr/include/glm/detail/_features.hpp /usr/include/glm/detail/_fixes.hpp /usr/include/glm/detail/_noise.hpp /usr/include/glm/detail/_swizzle.hpp /usr/include/glm/detail/_swizzle_func.hpp /usr/include/glm/detail/_vectorize.hpp /usr/include/glm/detail/compute_common.hpp /usr/include/glm/detail/compute_vector_decl.hpp /usr/include/glm/detail/compute_vector_relational.hpp /usr/include/glm/detail/func_common.inl /usr/include/glm/detail/func_common_simd.inl /usr/include/glm/detail/func_exponential.inl /usr/include/glm/detail/func_exponential_simd.inl /usr/include/glm/detail/func_geometric.inl /usr/include/glm/detail/func_geometric_simd.inl /usr/include/glm/detail/func_integer.inl /usr/include/glm/detail/func_integer_simd.inl /usr/include/glm/detail/func_matrix.inl /usr/include/glm/detail/func_matrix_simd.inl /usr/include/glm/detail/func_packing.inl /usr/include/glm/detail/func_packing_simd.inl /usr/include/glm/detail/func_trigonometric.inl /usr/include/glm/detail/func_trigonometric_simd.inl /usr/include/glm/detail/func_vector_relational.inl /usr/include/glm/detail/func_vector_relational_simd.inl /usr/include/glm/detail/glm.cpp /usr/include/glm/detail/qualifier.hpp /usr/include/glm/detail/setup.hpp /usr/include/glm/detail/type_float.hpp /usr/include/glm/detail/type_half.hpp /usr/include/glm/detail/type_half.inl /usr/include/glm/detail/type_mat2x2.hpp /usr/include/glm/detail/type_mat2x2.inl /usr/include/glm/detail/type_mat2x3.hpp /usr/include/glm/detail/type_mat2x3.inl /usr/include/glm/detail/type_mat2x4.hpp /usr/include/glm/detail/type_mat2x4.inl /usr/include/glm/detail/type_mat3x2.hpp /usr/include/glm/detail/type_mat3x2.inl /usr/include/glm/detail/type_mat3x3.hpp /usr/include/glm/detail/type_mat3x3.inl /usr/include/glm/detail/type_mat3x4.hpp /usr/include/glm/detail/type_mat3x4.inl /usr/include/glm/detail/type_mat4x2.hpp /usr/include/glm/detail/type_mat4x2.inl /usr/include/glm/detail/type_mat4x3.hpp /usr/include/glm/detail/type_mat4x3.inl /usr/include/glm/detail/type_mat4x4.hpp /usr/include/glm/detail/type_mat4x4.inl /usr/include/glm/detail/type_mat4x4_simd.inl /usr/include/glm/detail/type_quat.hpp /usr/include/glm/detail/type_quat.inl /usr/include/glm/detail/type_quat_simd.inl /usr/include/glm/detail/type_vec1.hpp /usr/include/glm/detail/type_vec1.inl /usr/include/glm/detail/type_vec2.hpp /usr/include/glm/detail/type_vec2.inl /usr/include/glm/detail/type_vec3.hpp /usr/include/glm/detail/type_vec3.inl /usr/include/glm/detail/type_vec4.hpp /usr/include/glm/detail/type_vec4.inl /usr/include/glm/detail/type_vec4_simd.inl /usr/include/glm/exponential.hpp /usr/include/glm/ext /usr/include/glm/ext.hpp /usr/include/glm/ext/_matrix_vectorize.hpp /usr/include/glm/ext/matrix_clip_space.hpp /usr/include/glm/ext/matrix_clip_space.inl /usr/include/glm/ext/matrix_common.hpp /usr/include/glm/ext/matrix_common.inl /usr/include/glm/ext/matrix_double2x2.hpp /usr/include/glm/ext/matrix_double2x2_precision.hpp /usr/include/glm/ext/matrix_double2x3.hpp /usr/include/glm/ext/matrix_double2x3_precision.hpp /usr/include/glm/ext/matrix_double2x4.hpp /usr/include/glm/ext/matrix_double2x4_precision.hpp /usr/include/glm/ext/matrix_double3x2.hpp /usr/include/glm/ext/matrix_double3x2_precision.hpp /usr/include/glm/ext/matrix_double3x3.hpp /usr/include/glm/ext/matrix_double3x3_precision.hpp /usr/include/glm/ext/matrix_double3x4.hpp /usr/include/glm/ext/matrix_double3x4_precision.hpp /usr/include/glm/ext/matrix_double4x2.hpp /usr/include/glm/ext/matrix_double4x2_precision.hpp /usr/include/glm/ext/matrix_double4x3.hpp /usr/include/glm/ext/matrix_double4x3_precision.hpp /usr/include/glm/ext/matrix_double4x4.hpp /usr/include/glm/ext/matrix_double4x4_precision.hpp /usr/include/glm/ext/matrix_float2x2.hpp /usr/include/glm/ext/matrix_float2x2_precision.hpp /usr/include/glm/ext/matrix_float2x3.hpp /usr/include/glm/ext/matrix_float2x3_precision.hpp /usr/include/glm/ext/matrix_float2x4.hpp /usr/include/glm/ext/matrix_float2x4_precision.hpp /usr/include/glm/ext/matrix_float3x2.hpp /usr/include/glm/ext/matrix_float3x2_precision.hpp /usr/include/glm/ext/matrix_float3x3.hpp /usr/include/glm/ext/matrix_float3x3_precision.hpp /usr/include/glm/ext/matrix_float3x4.hpp /usr/include/glm/ext/matrix_float3x4_precision.hpp /usr/include/glm/ext/matrix_float4x2.hpp /usr/include/glm/ext/matrix_float4x2_precision.hpp /usr/include/glm/ext/matrix_float4x3.hpp /usr/include/glm/ext/matrix_float4x3_precision.hpp /usr/include/glm/ext/matrix_float4x4.hpp /usr/include/glm/ext/matrix_float4x4_precision.hpp /usr/include/glm/ext/matrix_int2x2.hpp /usr/include/glm/ext/matrix_int2x2_sized.hpp /usr/include/glm/ext/matrix_int2x3.hpp /usr/include/glm/ext/matrix_int2x3_sized.hpp /usr/include/glm/ext/matrix_int2x4.hpp /usr/include/glm/ext/matrix_int2x4_sized.hpp /usr/include/glm/ext/matrix_int3x2.hpp /usr/include/glm/ext/matrix_int3x2_sized.hpp /usr/include/glm/ext/matrix_int3x3.hpp /usr/include/glm/ext/matrix_int3x3_sized.hpp /usr/include/glm/ext/matrix_int3x4.hpp /usr/include/glm/ext/matrix_int3x4_sized.hpp /usr/include/glm/ext/matrix_int4x2.hpp /usr/include/glm/ext/matrix_int4x2_sized.hpp /usr/include/glm/ext/matrix_int4x3.hpp /usr/include/glm/ext/matrix_int4x3_sized.hpp /usr/include/glm/ext/matrix_int4x4.hpp /usr/include/glm/ext/matrix_int4x4_sized.hpp /usr/include/glm/ext/matrix_integer.hpp /usr/include/glm/ext/matrix_integer.inl /usr/include/glm/ext/matrix_projection.hpp /usr/include/glm/ext/matrix_projection.inl /usr/include/glm/ext/matrix_relational.hpp /usr/include/glm/ext/matrix_relational.inl /usr/include/glm/ext/matrix_transform.hpp /usr/include/glm/ext/matrix_transform.inl /usr/include/glm/ext/matrix_uint2x2.hpp /usr/include/glm/ext/matrix_uint2x2_sized.hpp /usr/include/glm/ext/matrix_uint2x3.hpp /usr/include/glm/ext/matrix_uint2x3_sized.hpp /usr/include/glm/ext/matrix_uint2x4.hpp /usr/include/glm/ext/matrix_uint2x4_sized.hpp /usr/include/glm/ext/matrix_uint3x2.hpp /usr/include/glm/ext/matrix_uint3x2_sized.hpp /usr/include/glm/ext/matrix_uint3x3.hpp /usr/include/glm/ext/matrix_uint3x3_sized.hpp /usr/include/glm/ext/matrix_uint3x4.hpp /usr/include/glm/ext/matrix_uint3x4_sized.hpp /usr/include/glm/ext/matrix_uint4x2.hpp /usr/include/glm/ext/matrix_uint4x2_sized.hpp /usr/include/glm/ext/matrix_uint4x3.hpp /usr/include/glm/ext/matrix_uint4x3_sized.hpp /usr/include/glm/ext/matrix_uint4x4.hpp /usr/include/glm/ext/matrix_uint4x4_sized.hpp /usr/include/glm/ext/quaternion_common.hpp /usr/include/glm/ext/quaternion_common.inl /usr/include/glm/ext/quaternion_common_simd.inl /usr/include/glm/ext/quaternion_double.hpp /usr/include/glm/ext/quaternion_double_precision.hpp /usr/include/glm/ext/quaternion_exponential.hpp /usr/include/glm/ext/quaternion_exponential.inl /usr/include/glm/ext/quaternion_float.hpp /usr/include/glm/ext/quaternion_float_precision.hpp /usr/include/glm/ext/quaternion_geometric.hpp /usr/include/glm/ext/quaternion_geometric.inl /usr/include/glm/ext/quaternion_relational.hpp /usr/include/glm/ext/quaternion_relational.inl /usr/include/glm/ext/quaternion_transform.hpp /usr/include/glm/ext/quaternion_transform.inl /usr/include/glm/ext/quaternion_trigonometric.hpp /usr/include/glm/ext/quaternion_trigonometric.inl /usr/include/glm/ext/scalar_common.hpp /usr/include/glm/ext/scalar_common.inl /usr/include/glm/ext/scalar_constants.hpp /usr/include/glm/ext/scalar_constants.inl /usr/include/glm/ext/scalar_int_sized.hpp /usr/include/glm/ext/scalar_integer.hpp /usr/include/glm/ext/scalar_integer.inl /usr/include/glm/ext/scalar_packing.hpp /usr/include/glm/ext/scalar_packing.inl /usr/include/glm/ext/scalar_reciprocal.hpp /usr/include/glm/ext/scalar_reciprocal.inl /usr/include/glm/ext/scalar_relational.hpp /usr/include/glm/ext/scalar_relational.inl /usr/include/glm/ext/scalar_uint_sized.hpp /usr/include/glm/ext/scalar_ulp.hpp /usr/include/glm/ext/scalar_ulp.inl /usr/include/glm/ext/vector_bool1.hpp /usr/include/glm/ext/vector_bool1_precision.hpp /usr/include/glm/ext/vector_bool2.hpp /usr/include/glm/ext/vector_bool2_precision.hpp /usr/include/glm/ext/vector_bool3.hpp /usr/include/glm/ext/vector_bool3_precision.hpp /usr/include/glm/ext/vector_bool4.hpp /usr/include/glm/ext/vector_bool4_precision.hpp /usr/include/glm/ext/vector_common.hpp /usr/include/glm/ext/vector_common.inl /usr/include/glm/ext/vector_double1.hpp /usr/include/glm/ext/vector_double1_precision.hpp /usr/include/glm/ext/vector_double2.hpp /usr/include/glm/ext/vector_double2_precision.hpp /usr/include/glm/ext/vector_double3.hpp /usr/include/glm/ext/vector_double3_precision.hpp /usr/include/glm/ext/vector_double4.hpp /usr/include/glm/ext/vector_double4_precision.hpp /usr/include/glm/ext/vector_float1.hpp /usr/include/glm/ext/vector_float1_precision.hpp /usr/include/glm/ext/vector_float2.hpp /usr/include/glm/ext/vector_float2_precision.hpp /usr/include/glm/ext/vector_float3.hpp /usr/include/glm/ext/vector_float3_precision.hpp /usr/include/glm/ext/vector_float4.hpp /usr/include/glm/ext/vector_float4_precision.hpp /usr/include/glm/ext/vector_int1.hpp /usr/include/glm/ext/vector_int1_sized.hpp /usr/include/glm/ext/vector_int2.hpp /usr/include/glm/ext/vector_int2_sized.hpp /usr/include/glm/ext/vector_int3.hpp /usr/include/glm/ext/vector_int3_sized.hpp /usr/include/glm/ext/vector_int4.hpp /usr/include/glm/ext/vector_int4_sized.hpp /usr/include/glm/ext/vector_integer.hpp /usr/include/glm/ext/vector_integer.inl /usr/include/glm/ext/vector_packing.hpp /usr/include/glm/ext/vector_packing.inl /usr/include/glm/ext/vector_reciprocal.hpp /usr/include/glm/ext/vector_reciprocal.inl /usr/include/glm/ext/vector_relational.hpp /usr/include/glm/ext/vector_relational.inl /usr/include/glm/ext/vector_uint1.hpp /usr/include/glm/ext/vector_uint1_sized.hpp /usr/include/glm/ext/vector_uint2.hpp /usr/include/glm/ext/vector_uint2_sized.hpp /usr/include/glm/ext/vector_uint3.hpp /usr/include/glm/ext/vector_uint3_sized.hpp /usr/include/glm/ext/vector_uint4.hpp /usr/include/glm/ext/vector_uint4_sized.hpp /usr/include/glm/ext/vector_ulp.hpp /usr/include/glm/ext/vector_ulp.inl /usr/include/glm/fwd.hpp /usr/include/glm/geometric.hpp /usr/include/glm/glm.cppm /usr/include/glm/glm.hpp /usr/include/glm/gtc /usr/include/glm/gtc/bitfield.hpp /usr/include/glm/gtc/bitfield.inl /usr/include/glm/gtc/color_space.hpp /usr/include/glm/gtc/color_space.inl /usr/include/glm/gtc/constants.hpp /usr/include/glm/gtc/constants.inl /usr/include/glm/gtc/epsilon.hpp /usr/include/glm/gtc/epsilon.inl /usr/include/glm/gtc/integer.hpp /usr/include/glm/gtc/integer.inl /usr/include/glm/gtc/matrix_access.hpp /usr/include/glm/gtc/matrix_access.inl /usr/include/glm/gtc/matrix_integer.hpp /usr/include/glm/gtc/matrix_inverse.hpp /usr/include/glm/gtc/matrix_inverse.inl /usr/include/glm/gtc/matrix_transform.hpp /usr/include/glm/gtc/matrix_transform.inl /usr/include/glm/gtc/noise.hpp /usr/include/glm/gtc/noise.inl /usr/include/glm/gtc/packing.hpp /usr/include/glm/gtc/packing.inl /usr/include/glm/gtc/quaternion.hpp /usr/include/glm/gtc/quaternion.inl /usr/include/glm/gtc/quaternion_simd.inl /usr/include/glm/gtc/random.hpp /usr/include/glm/gtc/random.inl /usr/include/glm/gtc/reciprocal.hpp /usr/include/glm/gtc/round.hpp /usr/include/glm/gtc/round.inl /usr/include/glm/gtc/type_aligned.hpp /usr/include/glm/gtc/type_precision.hpp /usr/include/glm/gtc/type_precision.inl /usr/include/glm/gtc/type_ptr.hpp /usr/include/glm/gtc/type_ptr.inl /usr/include/glm/gtc/ulp.hpp /usr/include/glm/gtc/ulp.inl /usr/include/glm/gtc/vec1.hpp /usr/include/glm/gtx /usr/include/glm/gtx/associated_min_max.hpp /usr/include/glm/gtx/associated_min_max.inl /usr/include/glm/gtx/bit.hpp /usr/include/glm/gtx/bit.inl /usr/include/glm/gtx/closest_point.hpp /usr/include/glm/gtx/closest_point.inl /usr/include/glm/gtx/color_encoding.hpp /usr/include/glm/gtx/color_encoding.inl /usr/include/glm/gtx/color_space.hpp /usr/include/glm/gtx/color_space.inl /usr/include/glm/gtx/color_space_YCoCg.hpp /usr/include/glm/gtx/color_space_YCoCg.inl /usr/include/glm/gtx/common.hpp /usr/include/glm/gtx/common.inl /usr/include/glm/gtx/compatibility.hpp /usr/include/glm/gtx/compatibility.inl /usr/include/glm/gtx/component_wise.hpp /usr/include/glm/gtx/component_wise.inl /usr/include/glm/gtx/dual_quaternion.hpp /usr/include/glm/gtx/dual_quaternion.inl /usr/include/glm/gtx/easing.hpp /usr/include/glm/gtx/easing.inl /usr/include/glm/gtx/euler_angles.hpp /usr/include/glm/gtx/euler_angles.inl /usr/include/glm/gtx/extend.hpp /usr/include/glm/gtx/extend.inl /usr/include/glm/gtx/extended_min_max.hpp /usr/include/glm/gtx/extended_min_max.inl /usr/include/glm/gtx/exterior_product.hpp /usr/include/glm/gtx/exterior_product.inl /usr/include/glm/gtx/fast_exponential.hpp /usr/include/glm/gtx/fast_exponential.inl /usr/include/glm/gtx/fast_square_root.hpp /usr/include/glm/gtx/fast_square_root.inl /usr/include/glm/gtx/fast_trigonometry.hpp /usr/include/glm/gtx/fast_trigonometry.inl /usr/include/glm/gtx/float_notmalize.inl /usr/include/glm/gtx/functions.hpp /usr/include/glm/gtx/functions.inl /usr/include/glm/gtx/gradient_paint.hpp /usr/include/glm/gtx/gradient_paint.inl /usr/include/glm/gtx/handed_coordinate_space.hpp /usr/include/glm/gtx/handed_coordinate_space.inl /usr/include/glm/gtx/hash.hpp /usr/include/glm/gtx/hash.inl /usr/include/glm/gtx/integer.hpp /usr/include/glm/gtx/integer.inl /usr/include/glm/gtx/intersect.hpp /usr/include/glm/gtx/intersect.inl /usr/include/glm/gtx/io.hpp /usr/include/glm/gtx/io.inl /usr/include/glm/gtx/log_base.hpp /usr/include/glm/gtx/log_base.inl /usr/include/glm/gtx/matrix_cross_product.hpp /usr/include/glm/gtx/matrix_cross_product.inl /usr/include/glm/gtx/matrix_decompose.hpp /usr/include/glm/gtx/matrix_decompose.inl /usr/include/glm/gtx/matrix_factorisation.hpp /usr/include/glm/gtx/matrix_factorisation.inl /usr/include/glm/gtx/matrix_interpolation.hpp /usr/include/glm/gtx/matrix_interpolation.inl /usr/include/glm/gtx/matrix_major_storage.hpp /usr/include/glm/gtx/matrix_major_storage.inl /usr/include/glm/gtx/matrix_operation.hpp /usr/include/glm/gtx/matrix_operation.inl /usr/include/glm/gtx/matrix_query.hpp /usr/include/glm/gtx/matrix_query.inl /usr/include/glm/gtx/matrix_transform_2d.hpp /usr/include/glm/gtx/matrix_transform_2d.inl /usr/include/glm/gtx/mixed_product.hpp /usr/include/glm/gtx/mixed_product.inl /usr/include/glm/gtx/norm.hpp /usr/include/glm/gtx/norm.inl /usr/include/glm/gtx/normal.hpp /usr/include/glm/gtx/normal.inl /usr/include/glm/gtx/normalize_dot.hpp /usr/include/glm/gtx/normalize_dot.inl /usr/include/glm/gtx/number_precision.hpp /usr/include/glm/gtx/optimum_pow.hpp /usr/include/glm/gtx/optimum_pow.inl /usr/include/glm/gtx/orthonormalize.hpp /usr/include/glm/gtx/orthonormalize.inl /usr/include/glm/gtx/pca.hpp /usr/include/glm/gtx/pca.inl /usr/include/glm/gtx/perpendicular.hpp /usr/include/glm/gtx/perpendicular.inl /usr/include/glm/gtx/polar_coordinates.hpp /usr/include/glm/gtx/polar_coordinates.inl /usr/include/glm/gtx/projection.hpp /usr/include/glm/gtx/projection.inl /usr/include/glm/gtx/quaternion.hpp /usr/include/glm/gtx/quaternion.inl /usr/include/glm/gtx/range.hpp /usr/include/glm/gtx/raw_data.hpp /usr/include/glm/gtx/raw_data.inl /usr/include/glm/gtx/rotate_normalized_axis.hpp /usr/include/glm/gtx/rotate_normalized_axis.inl /usr/include/glm/gtx/rotate_vector.hpp /usr/include/glm/gtx/rotate_vector.inl /usr/include/glm/gtx/scalar_multiplication.hpp /usr/include/glm/gtx/scalar_relational.hpp /usr/include/glm/gtx/scalar_relational.inl /usr/include/glm/gtx/spline.hpp /usr/include/glm/gtx/spline.inl /usr/include/glm/gtx/std_based_type.hpp /usr/include/glm/gtx/std_based_type.inl /usr/include/glm/gtx/string_cast.hpp /usr/include/glm/gtx/string_cast.inl /usr/include/glm/gtx/texture.hpp /usr/include/glm/gtx/texture.inl /usr/include/glm/gtx/transform.hpp /usr/include/glm/gtx/transform.inl /usr/include/glm/gtx/transform2.hpp /usr/include/glm/gtx/transform2.inl /usr/include/glm/gtx/type_aligned.hpp /usr/include/glm/gtx/type_aligned.inl /usr/include/glm/gtx/type_trait.hpp /usr/include/glm/gtx/type_trait.inl /usr/include/glm/gtx/vec_swizzle.hpp /usr/include/glm/gtx/vector_angle.hpp /usr/include/glm/gtx/vector_angle.inl /usr/include/glm/gtx/vector_query.hpp /usr/include/glm/gtx/vector_query.inl /usr/include/glm/gtx/wrap.hpp /usr/include/glm/gtx/wrap.inl /usr/include/glm/integer.hpp /usr/include/glm/mat2x2.hpp /usr/include/glm/mat2x3.hpp /usr/include/glm/mat2x4.hpp /usr/include/glm/mat3x2.hpp /usr/include/glm/mat3x3.hpp /usr/include/glm/mat3x4.hpp /usr/include/glm/mat4x2.hpp /usr/include/glm/mat4x3.hpp /usr/include/glm/mat4x4.hpp /usr/include/glm/matrix.hpp /usr/include/glm/packing.hpp /usr/include/glm/simd /usr/include/glm/simd/common.h /usr/include/glm/simd/exponential.h /usr/include/glm/simd/geometric.h /usr/include/glm/simd/integer.h /usr/include/glm/simd/matrix.h /usr/include/glm/simd/neon.h /usr/include/glm/simd/packing.h /usr/include/glm/simd/platform.h /usr/include/glm/simd/trigonometric.h /usr/include/glm/simd/vector_relational.h /usr/include/glm/trigonometric.hpp /usr/include/glm/vec2.hpp /usr/include/glm/vec3.hpp /usr/include/glm/vec4.hpp /usr/include/glm/vector_relational.hpp /usr/share/cmake/glm /usr/share/cmake/glm/glmConfig.cmake /usr/share/cmake/glm/glmConfigVersion.cmake /usr/share/pkgconfig/glm.pc
Generated by rpm2html 1.8.1
Fabrice Bellet, Fri May 23 23:24:28 2025