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Name: f3d-zsh-completion | Distribution: openSUSE Tumbleweed |
Version: 3.2.0 | Vendor: openSUSE |
Release: 1.1 | Build date: Wed Jul 9 08:01:35 2025 |
Group: System/Shells | Build host: reproducible |
Size: 470 | Source RPM: f3d-3.2.0-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://f3d.app | |
Summary: Zsh Completion for f3d |
ZSH command line completion support for f3d.
BSD-3-Clause
* Wed Jul 09 2025 Michael Vetter <mvetter@suse.com> - Update to 3.2.0: * Fix artifacts with spherical harmonics (#2367) * scene: Fix a crash when switching from a invalid file (#2368) * animationManager: stop playing animation when there is none available (#2365) * Change imgui style to match official F3D palette (#2359) * Feature: Add yaw camera support (#2357) * Revert "Fix incorrect usage of internal variable PACKAGE_PREFIX_DIR (#1377)" (#2362) * Add support for 3DGS .ply files (#2256) * Improve VCPKG and CMake presets (#2356) * Feature/improve visual studio and vcpkg integration (#2298) * feat: Add F3D splat reader stream support and test (#2351) * [Fix] Verbose level update dynamic options (#2350) * libf3d: Introduce animation.indices (#2261) * Add bounties to CONTRIBUTING (#2287) * Add netcdf support (#2335) * [Feature] Add binding and command for cycling verbose level (#2324) * Application: Fix an issue when switching file with optional config CLI options (#2329) * substitute `Sequence[...]` for `list[...]` parameters in stubs (#2322) * add `py.typed` file to Python module (#2323) * Exclude assimp from sanitizer testing and update VTK (#2313) * Add external navigation link to F3D libf3d doxygen in config.yml (#2319) * App: fixed crash when no file was selected in dialog (#2315) * Updating VTK * Assimp: Exclude some tests failing with sanitizer * fix: improve help(f3d) (#2299) * Implements texture transforms (#2282) * configs: Use glob in config files where it make sense (#2295) * App: Fix a order logic issue in F3DConfigFileTools (#2288) * ForceReader: Support invalid extensions (#2294) * hdf: Add missing exodus extensions (#2293) * Cli reader options (#1860) * Fix assimp 6.0 configuration * Add support for extended ascii and UTF8 username (#2277) * Config glob matching (#2281) * add armor.mdl to DATA_LICENSES.md (#2280) * vtkF3DRenderer: Fix small issues with colormap discretization (#2276) * Use flag to prevent drop zone to "steal" all scrolling (#2272) * doc: Update opengraph image (#2271) * doc: fix small typos (#2270) * Select mdl skin (#2252) * Feature: colormap discretization (#2264) * Fix doc formatting (#2269) * doc: Update min dependencies (#2267) * Fix Fedora build prerequisites - use dnf and add vtk-devel (Fixes #2259) (#2265) * Fix CONTRIBUTING.md doc (#2262) * Implement OpenEXR image memory read (#2258) * Add gaussian splatting spherical harmonics support (#2248) * Fix web app default model (#2253) * Add SPZ support (#2180) * fix temporary up vector convergence (#2249) * Support rendering AMR Datasets (#2244) * improve gimbal lock avoidance (#2247) * doc: Add Ni-g-3l as returning Contributor (#2245) * Documentation fixes (#2241) * doc: Update build instructions as vtk version support can be misleading (#2233) * add default values to `CameraState`'s `__init__` (#2240) * remove warning for insignificant animation time differences (#2231) * Fix console quiet (#2232) * Console: Add a test for quiet console * Console: Fix quiet support * improve non-trackball interactor rotation (#2217) * Style: Use prettier for yml too (#2226) * Style: Format all yml * Style: Use prettier for yml too * doc: Fix a typo with contact@f3d.app (#2211) * Rework docker image build (#2209) * Small doc improvements (#2203) * doc: Add missing BUILD_WASM in dev readme * Add 0xfedcafe to f3d contributors (#2200) * doc: Use new typical.png from f3d-media (#2194) * Fix a typo in PULL_REQUEST_TEMPLATE.md (#2198) * Add lgt2x to f3d contributors (#2197) * Fix QuakeMDL normal array (#2183) * adding exbluesbreaker to MAINTAINERS_AND_CONTRIBUTORS.md (#2195) * add `dir` multi-file mode (#2193) * Adding samoncrief to MAINTAINERS_AND_CONTRIBUTORS.md (#2192) * Add support for VTKHDF (#2170) * doc: Fix a typo with industry sponsors (#2187) * Updating VTK (#2186) * Add jrushlow to returning contributors (#2185) * vtkF3DMetaImporter: Fix coloring for skinning, morphing, and such (#2172) * Implement base ior option (#2181) * doc: Fix a typo in GOVERNANCE.md (#2182) * doc: Fix some typos and improve phrasing (#2179) * github: Fix issue template for new style (#2178) * Rework Code of Conduct and Governance (#2168) * Add ImGui Minimal Console Feature (#2099) * imgui: make widget not be brought to front on focus (#2118) * doc: Adding email in CoC (#2167) * vtkF3DQuakeMDLImporter.cxx: add missing include (#2155) * Update externals (#2162) * doc: Fix a typo (#2161) * Update release issue (#2160) * doc: Update roadmapm for 3.2.0 (#2158) * doc: Update installation doc * Doc: Add doc about linking VTK examples (#2140) * Wed Apr 16 2025 Michael Vetter <mvetter@suse.com> - Update to 3.1.0: * Fix USD crash on reload (#2148) * QuakeMDL: Small fixes (#2145) * QuakeMDL: Use PBR lighting and fix texture interpolation (#2135) * Fix QuakeMDL animation (#2128) * Fix animationManager for dynamic range and single frame (#2129) * Application: Catch parsing exception with app options (#2133) * Fix: guard DropZone rendering on too small viewport (#2126) * libf3d: Fix a crash with ui.axis with external window (#2123) * CI: style checks on release too (#2124) * CI: Add exceptions for invalid plugin loading on Windows (#2120) * Bug Fix: Visual glitch in drop zone border (missing corner pixel) (#2112) * libf3d: Depreaction warning on usage of anti_aliasing (#2113) * Update version to 3.1.0-RC0 (#2111) * QuakeMDL: Fix baselines and module dependencies (#2110) * Quake MDL feature (#1591) * doc: Improve console doc (#2107) * Console: Fix small issues when hiding the console (#2106) * Add supersampling anti-aliasing (#2086) * imgui: Initial implementation for autocompletion and history in console (#2085) * Updating VTK (#2105) * assimp: add data validation flag (#2088) * Remove prevent skip frame as it is not needed anymore (#2104) * f3d-web updates: parse other ui params, loading visual feedback, alert user on error, documentation (#1738) * F3D: collpasePath on HDRI drop (#2098) * Test: Adding test for collapse on drop * F3D: collpasePath on HDRI drop * vtkF3DRenderer: Fix a deprecation warning on AddActor2D (#2097) * Fix a colormap test (#2096) * Colormap parse format (#2066) * Replace Dropzone VTKActor by IMGUI (#1990) * Fix JSON key quotes in CONFIGURATION_FILE.md (#2094) * Fix a small issue with color formating (#2093) * Fix: Add validation for invalid "reset-" option keys in config files (#2083) * Add parsing color_t (#2015) * Updating dmon to 1.3.7 (#2078) * Improve command exception handling (#2065) * Remove Android/Wasm VTK master nightly (#2079) * Disable UI line antialiasing (#2077) * Add colormap type (#2061) * Rework Android/Wasm CI (#1950) * interactor: Fix triggerCommand to return true on success * Fix incorrect handling of invalid arg exception in commands * context: Add exception handling (#2064) * Rework style checks (#2071) * Add OCCT specific reader options (#2059) * assimp: Record imported actors from internals (#2058) * Adding support for reader specific options (#2060) * Fix PWA artifacts (#2057) * options: Add support for path using std::filesystem::path * F3D: Update help text for new types (#2044) * F3D: Fix a small issue with imperative options (#2049) * Cache: Add documentation and add XDG support (#2029) * Add support for imperative options in configuration files (#2040) * format `direction_t` as XYZ when possible (#2041) * Initialize temporary up after F3DStarter sets up vector, add test to confirm view does not snap on interaction (#2039) * parse mixed `xyz` directions (#2038) * doc: Use asciiflow diagram (#2037) * F3D: Add support for `-D, --define` and `-R,--reset` CLI option to set/reset libf3d options from CLI (#2035) * Add an architecture documentation (#2022) * Updating VTK (#2036) * wasm: Fix version in package.json and update release template accordingly (#2032) * Fix missing set_as_string migration (#2034) * Fix wasm option string issue (#2031) * Improve testing documentation (#2030) * handle arbitrary up vector (#2023) * Chore: Update copyright year (#2028) * Formatting: Add doc and fix formatting for python files and clang-format in CI (#2027) * doc: Update package list on INSTALLATION.md (#2026) * Add a new option type: direction_t (#2007) * Tests: Update baseline for overlay changes (#2019) * Final shader applied on overlay (#1984) * Center CheatSheet vertically (#1985) * options: Add support for deprecating option in CMake logic (#2011) * doc: Fix a ref to a file that has been renamed (#2012) * Alias Command (#1895) * Update VTK (#2006) * test: Testing OBJ with a TGA texture * data: Fix incorrect mtl in checkerboard_colorful.obj * Tests: Improve cheatsheet testing and limit baselines update (#2001) * options: Split tools and generated code for better coverage computation (#2004) * options_tools: Improve testing coverage * options: Split tools and generated code for better coverage * interactor_impl: Improve and fix formatting (#1999) * opacity binding (#1972) * OBJ: Remove obj.inl logic that is not required since VTK v9.1.0 (#1992) * Adding color as a proper option type (#1967) * add command remove_file_groups (#1978) * Unset optional display value (#1981) * Ignore timestamps recording in gzip metadata (#1982) * fix zsh completion (#1971) * Doc: Stop using vcpkg and simplify getting started for Windows (#1964) * application: Report config file locations being checked (#1965) * application: Fix list-bindings option initialization (#1966) * Improve ci graph (#1938) * Simplify VCPKG guide (#1916) * Improve fps counter (#1886) * #1741 Rolling camera and then interacting with the view provide incorrect interactions (#1879) * add PWA manifest * Tue Apr 15 2025 Atri Bhattacharya <badshah400@gmail.com> - Drop BuildRequires: pkgconfig(glew) as it is not used for build * Tue Jan 21 2025 Michael Vetter <mvetter@suse.com> - Update to 3.0.0: For F3D users: * BREAKING CHANGE: Configuration files have changed syntax * BREAKING CHANGE: Removed all deprecated options * BREAKING CHANGE: --scalars have been split into --scalar-coloring and --coloring-array CLI options * BREAKING CHANGE: = must be used for CLI Options, --option value is not supported anymore * BREAKING CHANGE: Removed geometry-only and group-geometries and added multi-file-mode option for more flexible loading of multiple files * BREAKING CHANGE: There is no headless specific binary release anymore, just use the standard binary with --rendering-backend=egl * BREAKING CHANGE: --dry-run has been renamed --no-config * BREAKING CHANGE: Esc to quit the app has been changed to Ctrl+Q * BREAKING CHANGE: --animation-frame-rate has been replaced by --frame-rate * BREAKING CHANGE: Renamed --bg-color into --background-color * BREAKING CHANGE: Renamed --comp into --coloring-component * BREAKING CHANGE: Removed the ? interaction to dump info, use commands instead * BREAKING CHANGE: Renamed --progress into --loading-progress * BREAKING CHANGE: Renamed --cells into --coloring-by-cells * BREAKING CHANGE: Renamed --range into --coloring-range * BREAKING CHANGE: Renamed --bar into --coloring-scalar-bar * BREAKING CHANGE: Renamed --inverse into --volume-inverse * BREAKING CHANGE: Renamed --samples into --raytracing-samples * BREAKING CHANGE: Renamed --denoise into --raytracing-denoise * BREAKING CHANGE: Renamed --ref into --reference and --ref-threshold into --reference-threshold * BREAKING CHANGE: Renamed --readers-list into --list-readers * BREAKING CHANGE: F3D binary release is now built with GCC9 * Changed the logo! * Reworked the UI using ImGui * Added support for specifying interactions in config files, see doc * Added a --command-script CLI option * Added a tiny file dialog, just press Ctrl+O * Added support for armature visualization with --armature CLI option (glTF only) * Added support for keeping camera position when switching files, just press Ctrl+Arrow * Added a ImGui based console to input commands by pressing Esc * Added a "Save minimal screenshot" interaction by pressing Shift+F12 * Added error reporting when loading a file failed for some reason * Added missing config file for .brep files * Added support for .xbf files * Added --input CLI option * Added support for libf3d option in configuration files * Added support for parsing option based on their type, see the doc * Added a --rendering-backend option to select the rendering backend, including headless * Added an interaction to rotate camera 90 degrees by pressing 4/6 * Added an interaction to drop only HDRI (Shift+Drop) and an interaction to drop only 3D files (Ctrl+Drop) * Added a --list-bindings CLI option * Added a --list-rendering-backends CLI option * Added compatibility with VFX CY2025 * Added commands to print info about scene, coloring, mesh and options * Added command to clear the console * Added support for expanding tilda (~) into HOME when inputting any path * Reworked CLI option parsing to avoid parsing issues * Improved --list-readers CLI option output * Improved image comparison algorithm * Improved options suggestion in the command line * Improved many features in F3DWeb as well as adding OCCT and Draco support * Improved the webassembly bindings * Improved the documentation * Improved python bindings * Improved startup performance * Improved scalar range handling with animation * Fixed a crash when opening a glTF file with no textures * Fixed an option priority issue with --help * Fixed a crash with invalid --animation-index and assimp * Fixed an issue where the window displayed an empty filename * Fixed an issue where the window resolution was reset when changing file * Fixed an issue when reseting the camera and using --camera-index * Fixed an issue with --camera-index being overridden by other camera options * Fixed an issue when loading a time value outside of the range * Fixed issues with screenshot templating * Fixed an issue with grid rendering on main axes * Fixed an issue where color-bar would show when not needed * Fixed an issue with glTF file using URI * Fixed --help invalid output * Fixed a small issue with F3D dialog being incorrectly named on macOS * Fixed an issue where file where open two times on macOS For libf3d users: * BREAKING CHANGE: All deprecated methods have been removed * BREAKING CHANGE: engine::libInformation members have been changed * BREAKING CHANGE: options API has been rewritten from scratch, see the doc * BREAKING CHANGE: options many options are now optional * BREAKING CHANGE: loader API has been replaced by a new class: scene * BREAKING CHANGE: engine creation API has been rewritten from scratch and a context class has been added. * BREAKING CHANGE: interactor: setKeyPressCallBack, setDropFilesCallBack and timerCallback have been removed * BREAKING CHANGE: camera API has been reworked * BREAKING CHANGE: image::compare API has been changed * BREAKING CHANGE: libf3d API is now using C++17, nodiscard, std::filesystem and std::string_view are now used whenever it makes sense * BREAKING CHANGE: Removed support for python 3.8 * Added an interactor::command* API that lets user control the libf3d behavior more finely * Added an interactor::binding* API that lets user control how the libf3d respond to interactions * Added an scene::loadAnimationTime API to select animation time to load * Added interactor::start arg to control an event loop time and a event loop callback * Added python stubs for autocompletion and IDE integration * Added suport for python 3.13 * Fixed an issue with instanciang multiple engines * Added an utils::collapsePath * Fixed an issue with HiDPI when using the libf3d on Windows * Thu Jan 02 2025 Michael Vetter <mvetter@suse.com> - Update to 2.5.1: * Fix build compatibility with vtk v9.4.0 * Tue Jul 02 2024 Michael Vetter <mvetter@suse.com> - Update to 2.5.0: For F3D users: * Added a Webassembly version available online: https://f3d.app/web * Added a "neutral" tone mapping feature * Added an screenshot feature when pressing F12, with its dedicated option, --screenshot-filename * Added a --final-shader option to customize post-processing. * Added a --grid-color option to set the color of the grid * Added a --animation-progress option to control if the animation progress bar should be shown * Added a --backface-type option to control backface visibility * Added a concept of filename template for saving screenshots and outputs * Added native menus for macOS * Improved documentation all around * Reworked config file logic to avoid duplicating of the default config * Fixed a long standing issue with FBX skinning animation * Fixed zsh completion * Fixed an opacity blending issue * Fixed a crash when dropping a HDRI while playing an animation * Fixed a focus issue on macOS * Fixed a high DPI issue on Windows For libf3d users: * Added an API to control camera pan and zoom * Added a tkinter python example * Exposed log level in the python API For F3D packagers: * Fixed compatibility with CMake 3.29.1 * Fixed compatibility with OCCT 7_8_0 * Fixed build reproducability by removing a path from the binary - Add help.patch to fix the build - Dont manually remove libVTKExtensions*.a. Not needed with vtk >= 9.3 * Thu Apr 04 2024 Michael Vetter <mvetter@suse.com> - Update to 2.4.0: For F3D users: * Added a new option --point-type used to specify how to display points sprites * Add support for 3D Gaussians Splatting in binary .splat format * Added ability to cycle through available animations by pressing W hotkey * Added display of current animation name within cheatsheet * Added orthographic camera projection option (--camera-orthographic) and binding (5) * Added proper continuous integration for MacOS ARM64 * Added support for glTF Draco encoded file * Added support for dark title bar on Windows * Added support for colormap presets, using --colormap-file option * Added a option to reload file automatically when changed on disk (--watch) * Added support for streaming output images to stdout, using - filename * Added animation support to Alembic plugin * Improved OCCT plugin (STEP and IGES files) performance drastically * Improved config file parsing so that it is parsed in file order * Fixed an issue with blur circle of confusion * Fixed an issue with the grid being clipped * Fixed an issue with STEP file coloring * Fixed an issue when time range was not starting at zero * Fixed an issue when record file does not exist * Fixed an issue when using --no-render and --hdri * Fixed an issue with the Windows thumbnailer with process never properly killed * Fixed an issue where OCCT would output to terminal * Fixed an issue with FISH completion For libf3d users: * Added a new option model.point-sprites.type used to specify how to display points (only if model.point-sprites.enable is true) * Added a image::toTerminalText method to print image to terminal text * Added an image metadata API * Added a vtkext module for plugin developer, see the documentation For F3D packagers: * Added a CMake report at the end of configuration * Fixed multiple issue with static (BUILD_SHARED_LIBS=OFF) build * Fixed a compilation issue with gcc14 * Fixed a compilation issue with OCCT 7.8.0 * Fri Mar 29 2024 Michael Vetter <mvetter@suse.com> - Update to 2.3.1: * Added --animation-autoplay option (libf3d: scene.animation.autoplay) to automatically start animation on file load * Added an experimental vdb plugin in order to read .vdb files using OpenVDB * Added an usd plugin in order to read .usd files using OpenUSD * Added .3mf and .x files support in the assimp plugin * Added a small margin between the model and the grid to avoid potential z-fighting * Added VTK output to the log when using --verbose=debug for easier debug * Reworked the alembic plugin to read Texture Coordinates and Normals for .abc files * Improved the reading of EXR files using multi-threading for better performance when loading HDRIs * Improved the documentation on https://f3d.app * Improved general logging in order to make it easier to understand issues with file and options * Fixed potential crashes when reading assimp plugin file formats * Fixed --grid-absolute for off-center models * Fixed an issue with thumbnail generation showing the log window * Fixed many interaction issues on non-Qwerty keyboard layout * Fixed handling of filenames containing commas * Fixed an issue on Windows where the log window would appear on top of F3D window * Fixed crashes with specific .obj file * Fixed an issue with incorrect return code when using headless mode or incorrect options * Fixed dependency issue with the headless .deb binary release * Fixed a crash when using a file with more than 254 bones (Requires OpenGL 4.3) * Fixed an issue with Unicode filenames on the title bar on Windows * Fixed an issue where focal point picking would generate error messages * Changed --verbose into a string based option, eg: --verbose=quiet or - -verbose=debug. --verbose is still supported. * Changed --no-render behavior so that it doesn't impact verbosity anymore * Changed the default configuration file so that translucency support is enabled by default * Deprecated --quiet, use --verbose=quiet instead * Deprecated --input, use positional argument instead * Tue Feb 27 2024 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net> - Use the correct documentation's path * Mon Jan 22 2024 Michael Vetter <mvetter@suse.com> - Update to 2.3.0: For F3D users: * Added --animation-autoplay option (libf3d: scene.animation.autoplay) to automatically start animation on file load * Added an experimental vdb plugin in order to read .vdb files using OpenVDB * Added an usd plugin in order to read .usd files using OpenUSD * Added .3mf and .x files support in the assimp plugin * Added a small margin between the model and the grid to avoid potential z-fighting * Added VTK output to the log when using --verbose=debug for easier debug * Reworked the alembic plugin to read Texture Coordinates and Normals for .abc files * Improved the reading of EXR files using multi-threading for better performance when loading HDRIs * Improved the documentation on https://f3d.app * Improved general logging in order to make it easier to understand issues with file and options * Fixed potential crashes when reading assimp plugin file formats * Fixed --grid-absolute for off-center models * Fixed an issue with thumbnail generation showing the log window * Fixed many interaction issues on non-Qwerty keyboard layout * Fixed handling of filenames containing commas * Fixed an issue on Windows where the log window would appear on top of F3D window * Fixed crashes with specific .obj file * Fixed an issue with incorrect return code when using headless mode or incorrect options * Fixed dependency issue with the headless .deb binary release * Fixed a crash when using a file with more than 254 bones (Requires OpenGL 4.3) * Fixed an issue with Unicode filenames on the title bar on Windows * Fixed an issue where focal point picking would generate error messages * Changed --verbose into a string based option, eg: --verbose=quiet or --verbose=debug. --verbose is still supported. * Changed --no-render behavior so that it doesn't impact verbosity anymore * Changed the default configuration file so that translucency support is enabled by default * Deprecated --quiet, use --verbose=quiet instead * Deprecated --input, use positional argument instead For libf3d users: * Added scene.animation.autoplay option * Added a f3d::image::saveBuffer API to save an image as a file format in memory * Fixed the default name of the window - Remove f3d.rpmlintrc * Wed Jan 10 2024 Michael Vetter <mvetter@suse.com> - Update to 2.2.1: * Added new options hdri-file, hdri-ambient, hdri-skybox to have more control on the HDRI behavior * Added a default HDRI used when providing no hdri-file * Added bindings to toggle HDRI ambient lighting (F) and HDRI skybox (J) * Added bindings to move the camera to standard locations: 1: Front, 3: Right, 7: Top, 9: Isometric * Added Open CASCADE BRep format to the OCCT plugin. * Fixed an infamous issue when the Windows thumbnailer always steal the focus * Fixed an issue with the binary release when opening draco files * Fixed an issue with matcap textures * Fixed an issue with HDRI lighting * Fixed an issue with HDRI lighting when dropping HDRI after a model * Fixed an issue where invalid option would not show on Windows * Fixed an issue where previously loaded file would stay visible * Fixed an issue when loading invalid EXR file as HDRI * Fixed cheatsheet menu rendering under ‘Drop File Instructor’ * Fixed raytracing rendering issues * Improved cheatsheet menu contrast for any background color * Improved overall text contrast for any background color * Improved performance when changing model and using a HDRI * Improved HDRI cache performance * Deprecated hdri option * Reworked image API to support many file formats to read (EXR, HDR) and write (PNG, JPG, TIF, BMP) * Added render.hdri.file, render.hdri.ambient, render.background.skybox options. * Deprecated render.background.hdri in favor of new options above * Deprecated previous image API * Add loader::loadGeometry allowing loading geometry from memory buffers * Added a deprecation framework * Removed F3D_TESTING_ENABLE_HDRI_TESTS cmake option and merged it with F3D_TESTING_ENABLE_LONG_TIMEOUT_TESTS * Added a Getting Started guide for beginners developers * Wed Jan 10 2024 Michael Vetter <mvetter@suse.com> - Update to 2.1.0: * Reworked Animation support and added many animation related options * Added --camera-direction and --camera-zoom-factor and use it in default config file * Added --texture-matcap option to load a MatCap texture * Added support for opening HDRI background with Drop * Added .exr support for HDRI and textures * Improved HDRI caching performance * Added a EGL headless binary release * Added typo suggestion when failing to use the right option name * Added --invert-zoom option (libf3d: interactor.invert-zoom) to invert zoom direction with right-click on mouse * Added support for keeping camera position when reloading a file with UP key * Added a --grid-absolute option (libf3d: render.grid.absolute) to position the grid instead of being below the model * Added a “Drop Zone” when starting F3D without loading a file * Added coloring support for STEP files in binary release * Fixed an issue on Windows where the error window would popup even with --quiet * Fixed an issue with 16 bit and 32 bit textures with assimp plugin * Fixed an issue on Windows where errors where not visible * Fixed an HDRI issue on reload * Fixed a crash when with the progress bar on reloading a file * Fixed an issue where certain options from config file would be ignored * Fixed a crash with many GLTF files when an array does not have a name * Fixed an issue where dropping a duplicate file would change the loaded file instead of not doing anything * Fixed an issue when loading an unsupported file * Fixed an issue with VRML files * Improved config file for .ply files * Improved config file regex so that they are case-insensitive * Improved --up option to support no sign and better validation * Improved F3D version reporting about itself and VTK (--version) * Improved documentation, testing, help * Changed the automatic camera position to a version more close to the data * Reduced size of binary release by a factor of two * Added vcpkg support for dependency installation * Added a F3D_PLUGIN_OCCT_COLORING_SUPPORT CMake variable to control if this feature is compiled, default is ON * Added SONAME support * Added a F3D_PLUGINS_INSTALL_DIR CMake variable to control where to install plugins * Added a new module: F3D_MODULE_EXR that depends on openexr * Added support to use external cxxopts and external nlohmann-json * Fixed a link issue with VTK modules * Fixed a @loader_path issue on MacOS * Added support for CMAKE_INSTALL_*DIR variables on installation * Added support for building against a EGL enabled VTK * Fixed a compilation issue with VTK master - Add build requires for fmt-devel and fast_float-devel - Set -DF3D_PLUGIN_BUILD_DRACO=OFF for now to fix the build - Use -DCMAKE_SKIP_INSTALL_RPATH=ON to fix `No valid ELF RPATH or RUNPATH entry exists in the file` build failure - Split out libf3d into subpackage * Thu Jun 22 2023 Андрей Алыпов <and.november@opensuse.org> - Update to version 2.0.0: * Update F3D Version to 2.0.0 (#744) * reorder sections * Update LIMITATIONS_AND_TROUBLESHOOTING.md * Update copyright year (#742) * Update F3D Version to 2.0.0-RC3 (#740) * Add a test against segfault (#738) * Add doc about unsigned packages (#739) * Fix a segfault with down interaction (#737) * Update F3D version to RC2 (#736) * Fix and update doc (#735)
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