Index index by Group index by Distribution index by Vendor index by creation date index by Name Mirrors Help Search

f3d-zsh-completion-3.2.0-1.1 RPM for noarch

From OpenSuSE Tumbleweed for noarch

Name: f3d-zsh-completion Distribution: openSUSE Tumbleweed
Version: 3.2.0 Vendor: openSUSE
Release: 1.1 Build date: Wed Jul 9 08:01:35 2025
Group: System/Shells Build host: reproducible
Size: 470 Source RPM: f3d-3.2.0-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://f3d.app
Summary: Zsh Completion for f3d
ZSH command line completion support for f3d.

Provides

Requires

License

BSD-3-Clause

Changelog

* Wed Jul 09 2025 Michael Vetter <mvetter@suse.com>
  - Update to 3.2.0:
    * Fix artifacts with spherical harmonics (#2367)
    * scene: Fix a crash when switching from a invalid file (#2368)
    * animationManager: stop playing animation when there is none available (#2365)
    * Change imgui style to match official F3D palette (#2359)
    * Feature: Add yaw camera support  (#2357)
    * Revert "Fix incorrect usage of internal variable PACKAGE_PREFIX_DIR (#1377)" (#2362)
    * Add support for 3DGS .ply files (#2256)
    * Improve VCPKG and CMake presets (#2356)
    * Feature/improve visual studio and vcpkg integration (#2298)
    * feat: Add F3D splat reader stream support and test (#2351)
    * [Fix]  Verbose level update dynamic options (#2350)
    * libf3d: Introduce animation.indices (#2261)
    * Add bounties to CONTRIBUTING (#2287)
    * Add netcdf support (#2335)
    * [Feature] Add binding and command for cycling verbose level (#2324)
    * Application: Fix an issue when switching file with optional config CLI options (#2329)
    * substitute `Sequence[...]` for `list[...]` parameters in stubs (#2322)
    * add `py.typed` file to Python module (#2323)
    * Exclude assimp from sanitizer testing and update VTK (#2313)
    * Add external navigation link to F3D libf3d doxygen in config.yml (#2319)
    * App: fixed crash when no file was selected in dialog (#2315)
    * Updating VTK
    * Assimp: Exclude some tests failing with sanitizer
    * fix: improve help(f3d) (#2299)
    * Implements texture transforms (#2282)
    * configs: Use glob in config files where it make sense (#2295)
    * App: Fix a order logic issue in F3DConfigFileTools (#2288)
    * ForceReader: Support invalid extensions (#2294)
    * hdf: Add missing exodus extensions (#2293)
    * Cli reader options (#1860)
    * Fix assimp 6.0 configuration
    * Add support for extended ascii and UTF8 username (#2277)
    * Config glob matching (#2281)
    * add armor.mdl to DATA_LICENSES.md (#2280)
    * vtkF3DRenderer: Fix small issues with colormap discretization (#2276)
    * Use flag to prevent drop zone to "steal" all scrolling (#2272)
    * doc: Update opengraph image (#2271)
    * doc: fix small typos (#2270)
    * Select mdl skin (#2252)
    * Feature: colormap discretization (#2264)
    * Fix doc formatting (#2269)
    * doc: Update min dependencies (#2267)
    * Fix Fedora build prerequisites - use dnf and add vtk-devel (Fixes #2259) (#2265)
    * Fix CONTRIBUTING.md doc (#2262)
    * Implement OpenEXR image memory read (#2258)
    * Add gaussian splatting spherical harmonics support (#2248)
    * Fix web app default model (#2253)
    * Add SPZ support (#2180)
    * fix temporary up vector convergence (#2249)
    * Support rendering AMR Datasets (#2244)
    * improve gimbal lock avoidance (#2247)
    * doc: Add Ni-g-3l as returning Contributor (#2245)
    * Documentation fixes (#2241)
    * doc: Update build instructions as vtk version support can be misleading (#2233)
    * add default values to `CameraState`'s `__init__` (#2240)
    * remove warning for insignificant animation time differences (#2231)
    * Fix console quiet (#2232)
    * Console: Add a test for quiet console
    * Console: Fix quiet support
    * improve non-trackball interactor rotation (#2217)
    * Style: Use prettier for yml too (#2226)
    * Style: Format all yml
    * Style: Use prettier for yml too
    * doc: Fix a typo with contact@f3d.app (#2211)
    * Rework docker image build (#2209)
    * Small doc improvements (#2203)
    * doc: Add missing BUILD_WASM in dev readme
    * Add 0xfedcafe to f3d contributors (#2200)
    * doc: Use new typical.png from f3d-media (#2194)
    * Fix a typo in PULL_REQUEST_TEMPLATE.md (#2198)
    * Add lgt2x to f3d contributors (#2197)
    * Fix QuakeMDL normal array (#2183)
    * adding exbluesbreaker to MAINTAINERS_AND_CONTRIBUTORS.md (#2195)
    * add `dir` multi-file mode (#2193)
    * Adding  samoncrief to MAINTAINERS_AND_CONTRIBUTORS.md (#2192)
    * Add support for VTKHDF (#2170)
    * doc: Fix a typo with industry sponsors (#2187)
    * Updating VTK (#2186)
    * Add jrushlow to returning contributors (#2185)
    * vtkF3DMetaImporter: Fix coloring for skinning, morphing, and such (#2172)
    * Implement base ior option (#2181)
    * doc: Fix a typo in GOVERNANCE.md (#2182)
    * doc: Fix some typos and improve phrasing (#2179)
    * github: Fix issue template for new style (#2178)
    * Rework Code of Conduct and Governance (#2168)
    * Add ImGui Minimal Console Feature (#2099)
    * imgui: make widget not be brought to front on focus (#2118)
    * doc: Adding email in CoC (#2167)
    * vtkF3DQuakeMDLImporter.cxx: add missing include (#2155)
    * Update externals (#2162)
    * doc: Fix a typo (#2161)
    * Update release issue (#2160)
    * doc: Update roadmapm for 3.2.0 (#2158)
    * doc: Update installation doc
    * Doc: Add doc about linking VTK examples (#2140)
* Wed Apr 16 2025 Michael Vetter <mvetter@suse.com>
  - Update to 3.1.0:
    * Fix USD crash on reload (#2148)
    * QuakeMDL: Small fixes (#2145)
    * QuakeMDL: Use PBR lighting and fix texture interpolation (#2135)
    * Fix QuakeMDL animation (#2128)
    * Fix animationManager for dynamic range and single frame (#2129)
    * Application: Catch parsing exception with app options (#2133)
    * Fix: guard DropZone rendering on too small viewport (#2126)
    * libf3d: Fix a crash with ui.axis with external window (#2123)
    * CI: style checks on release too (#2124)
    * CI: Add exceptions for invalid plugin loading on Windows (#2120)
    * Bug Fix: Visual glitch in drop zone border (missing corner pixel) (#2112)
    * libf3d: Depreaction warning on usage of anti_aliasing (#2113)
    * Update version to 3.1.0-RC0 (#2111)
    * QuakeMDL: Fix baselines and module dependencies (#2110)
    * Quake MDL feature (#1591)
    * doc: Improve console doc (#2107)
    * Console: Fix small issues when hiding the console (#2106)
    * Add supersampling anti-aliasing (#2086)
    * imgui: Initial implementation for autocompletion and history in console (#2085)
    * Updating VTK (#2105)
    * assimp: add data validation flag (#2088)
    * Remove prevent skip frame as it is not needed anymore (#2104)
    * f3d-web updates: parse other ui params, loading visual feedback, alert user on error, documentation (#1738)
    * F3D: collpasePath on HDRI drop (#2098)
    * Test: Adding test for collapse on drop
    * F3D: collpasePath on HDRI drop
    * vtkF3DRenderer: Fix a deprecation warning on AddActor2D (#2097)
    * Fix a colormap test (#2096)
    * Colormap parse format (#2066)
    * Replace Dropzone VTKActor by IMGUI  (#1990)
    * Fix JSON key quotes in CONFIGURATION_FILE.md (#2094)
    * Fix a small issue with color formating (#2093)
    * Fix: Add validation for invalid "reset-" option keys in config files (#2083)
    * Add parsing color_t (#2015)
    * Updating dmon to 1.3.7 (#2078)
    * Improve command exception handling (#2065)
    * Remove Android/Wasm VTK master nightly (#2079)
    * Disable UI line antialiasing (#2077)
    * Add colormap type (#2061)
    * Rework Android/Wasm CI (#1950)
    * interactor: Fix triggerCommand to return true on success
    * Fix incorrect handling of invalid arg exception in commands
    * context: Add exception handling (#2064)
    * Rework style checks (#2071)
    * Add OCCT specific reader options (#2059)
    * assimp: Record imported actors from internals (#2058)
    * Adding support for reader specific options (#2060)
    * Fix PWA artifacts (#2057)
    * options: Add support for path using std::filesystem::path
    * F3D: Update help text for new types (#2044)
    * F3D: Fix a small issue with imperative options (#2049)
    * Cache: Add documentation and add XDG support (#2029)
    * Add support for imperative options in configuration files (#2040)
    * format `direction_t` as XYZ when possible (#2041)
    * Initialize temporary up after F3DStarter sets up vector, add test to confirm view does not snap on interaction (#2039)
    * parse mixed `xyz` directions (#2038)
    * doc: Use asciiflow diagram (#2037)
    * F3D: Add support for `-D, --define` and `-R,--reset` CLI option to set/reset libf3d options from CLI (#2035)
    * Add an architecture documentation (#2022)
    * Updating VTK (#2036)
    * wasm: Fix version in package.json and update release template accordingly (#2032)
    * Fix missing set_as_string migration (#2034)
    * Fix wasm option string issue (#2031)
    * Improve testing documentation (#2030)
    * handle arbitrary up vector (#2023)
    * Chore: Update copyright year (#2028)
    * Formatting: Add doc and fix formatting for python files and clang-format in CI (#2027)
    * doc: Update package list on INSTALLATION.md (#2026)
    * Add a new option type: direction_t (#2007)
    * Tests: Update baseline for overlay changes (#2019)
    * Final shader applied on overlay (#1984)
    * Center CheatSheet vertically (#1985)
    * options: Add support for deprecating option in CMake logic (#2011)
    * doc: Fix a ref to a file that has been renamed (#2012)
    * Alias Command (#1895)
    * Update VTK (#2006)
    * test: Testing OBJ with a TGA texture
    * data: Fix incorrect mtl in checkerboard_colorful.obj
    * Tests: Improve cheatsheet testing and limit baselines update (#2001)
    * options: Split tools and generated code for better coverage computation (#2004)
    * options_tools: Improve testing coverage
    * options: Split tools and generated code for better coverage
    * interactor_impl: Improve and fix formatting (#1999)
    * opacity binding (#1972)
    * OBJ: Remove obj.inl logic that is not required since VTK v9.1.0 (#1992)
    * Adding color as a proper option type (#1967)
    * add command remove_file_groups (#1978)
    * Unset optional display value (#1981)
    * Ignore timestamps recording in gzip metadata (#1982)
    * fix zsh completion (#1971)
    * Doc: Stop using vcpkg and simplify getting started for Windows (#1964)
    * application: Report config file locations being checked (#1965)
    * application: Fix list-bindings option initialization (#1966)
    * Improve ci graph (#1938)
    * Simplify VCPKG guide (#1916)
    * Improve fps counter  (#1886)
    * #1741 Rolling camera and then interacting with the view provide incorrect interactions (#1879)
    * add PWA manifest
* Tue Apr 15 2025 Atri Bhattacharya <badshah400@gmail.com>
  - Drop BuildRequires: pkgconfig(glew) as it is not used for build
* Tue Jan 21 2025 Michael Vetter <mvetter@suse.com>
  - Update to 3.0.0:
    For F3D users:
    * BREAKING CHANGE: Configuration files have changed syntax
    * BREAKING CHANGE: Removed all deprecated options
    * BREAKING CHANGE: --scalars have been split into --scalar-coloring and --coloring-array CLI options
    * BREAKING CHANGE: = must be used for CLI Options, --option value is not supported anymore
    * BREAKING CHANGE: Removed geometry-only and group-geometries and added multi-file-mode option for more flexible loading of multiple files
    * BREAKING CHANGE: There is no headless specific binary release anymore, just use the standard binary with --rendering-backend=egl
    * BREAKING CHANGE: --dry-run has been renamed --no-config
    * BREAKING CHANGE: Esc to quit the app has been changed to Ctrl+Q
    * BREAKING CHANGE: --animation-frame-rate has been replaced by --frame-rate
    * BREAKING CHANGE: Renamed --bg-color into --background-color
    * BREAKING CHANGE: Renamed --comp into --coloring-component
    * BREAKING CHANGE: Removed the ? interaction to dump info, use commands instead
    * BREAKING CHANGE: Renamed --progress into --loading-progress
    * BREAKING CHANGE: Renamed --cells into --coloring-by-cells
    * BREAKING CHANGE: Renamed --range into --coloring-range
    * BREAKING CHANGE: Renamed --bar into --coloring-scalar-bar
    * BREAKING CHANGE: Renamed --inverse into --volume-inverse
    * BREAKING CHANGE: Renamed --samples into --raytracing-samples
    * BREAKING CHANGE: Renamed --denoise into --raytracing-denoise
    * BREAKING CHANGE: Renamed --ref into --reference and --ref-threshold into --reference-threshold
    * BREAKING CHANGE: Renamed --readers-list into --list-readers
    * BREAKING CHANGE: F3D binary release is now built with GCC9
    * Changed the logo!
    * Reworked the UI using ImGui
    * Added support for specifying interactions in config files, see doc
    * Added a --command-script CLI option
    * Added a tiny file dialog, just press Ctrl+O
    * Added support for armature visualization with --armature CLI option (glTF only)
    * Added support for keeping camera position when switching files, just press Ctrl+Arrow
    * Added a ImGui based console to input commands by pressing Esc
    * Added a "Save minimal screenshot" interaction by pressing Shift+F12
    * Added error reporting when loading a file failed for some reason
    * Added missing config file for .brep files
    * Added support for .xbf files
    * Added --input CLI option
    * Added support for libf3d option in configuration files
    * Added support for parsing option based on their type, see the doc
    * Added a --rendering-backend option to select the rendering backend, including headless
    * Added an interaction to rotate camera 90 degrees by pressing 4/6
    * Added an interaction to drop only HDRI (Shift+Drop) and an interaction to drop only 3D files (Ctrl+Drop)
    * Added a --list-bindings CLI option
    * Added a --list-rendering-backends CLI option
    * Added compatibility with VFX CY2025
    * Added commands to print info about scene, coloring, mesh and options
    * Added command to clear the console
    * Added support for expanding tilda (~) into HOME when inputting any path
    * Reworked CLI option parsing to avoid parsing issues
    * Improved --list-readers CLI option output
    * Improved image comparison algorithm
    * Improved options suggestion in the command line
    * Improved many features in F3DWeb as well as adding OCCT and Draco support
    * Improved the webassembly bindings
    * Improved the documentation
    * Improved python bindings
    * Improved startup performance
    * Improved scalar range handling with animation
    * Fixed a crash when opening a glTF file with no textures
    * Fixed an option priority issue with --help
    * Fixed a crash with invalid --animation-index and assimp
    * Fixed an issue where the window displayed an empty filename
    * Fixed an issue where the window resolution was reset when changing file
    * Fixed an issue when reseting the camera and using --camera-index
    * Fixed an issue with --camera-index being overridden by other camera options
    * Fixed an issue when loading a time value outside of the range
    * Fixed issues with screenshot templating
    * Fixed an issue with grid rendering on main axes
    * Fixed an issue where color-bar would show when not needed
    * Fixed an issue with glTF file using URI
    * Fixed --help invalid output
    * Fixed a small issue with F3D dialog being incorrectly named on macOS
    * Fixed an issue where file where open two times on macOS
    For libf3d users:
    * BREAKING CHANGE: All deprecated methods have been removed
    * BREAKING CHANGE: engine::libInformation members have been changed
    * BREAKING CHANGE: options API has been rewritten from scratch, see the doc
    * BREAKING CHANGE: options many options are now optional
    * BREAKING CHANGE: loader API has been replaced by a new class: scene
    * BREAKING CHANGE: engine creation API has been rewritten from scratch and a context class has been added.
    * BREAKING CHANGE: interactor: setKeyPressCallBack, setDropFilesCallBack and timerCallback have been removed
    * BREAKING CHANGE: camera API has been reworked
    * BREAKING CHANGE: image::compare API has been changed
    * BREAKING CHANGE: libf3d API is now using C++17, nodiscard, std::filesystem and std::string_view are now used whenever it makes sense
    * BREAKING CHANGE: Removed support for python 3.8
    * Added an interactor::command* API that lets user control the libf3d behavior more finely
    * Added an interactor::binding* API that lets user control how the libf3d respond to interactions
    * Added an scene::loadAnimationTime API to select animation time to load
    * Added interactor::start arg to control an event loop time and a event loop callback
    * Added python stubs for autocompletion and IDE integration
    * Added suport for python 3.13
    * Fixed an issue with instanciang multiple engines
    * Added an utils::collapsePath
    * Fixed an issue with HiDPI when using the libf3d on Windows
* Thu Jan 02 2025 Michael Vetter <mvetter@suse.com>
  - Update to 2.5.1:
    * Fix build compatibility with vtk v9.4.0
* Tue Jul 02 2024 Michael Vetter <mvetter@suse.com>
  - Update to 2.5.0:
    For F3D users:
    * Added a Webassembly version available online: https://f3d.app/web
    * Added a "neutral" tone mapping feature
    * Added an screenshot feature when pressing F12, with its dedicated option, --screenshot-filename
    * Added a --final-shader option to customize post-processing.
    * Added a --grid-color option to set the color of the grid
    * Added a --animation-progress option to control if the animation progress bar should be shown
    * Added a --backface-type option to control backface visibility
    * Added a concept of filename template for saving screenshots and outputs
    * Added native menus for macOS
    * Improved documentation all around
    * Reworked config file logic to avoid duplicating of the default config
    * Fixed a long standing issue with FBX skinning animation
    * Fixed zsh completion
    * Fixed an opacity blending issue
    * Fixed a crash when dropping a HDRI while playing an animation
    * Fixed a focus issue on macOS
    * Fixed a high DPI issue on Windows
    For libf3d users:
    * Added an API to control camera pan and zoom
    * Added a tkinter python example
    * Exposed log level in the python API
    For F3D packagers:
    * Fixed compatibility with CMake 3.29.1
    * Fixed compatibility with OCCT 7_8_0
    * Fixed build reproducability by removing a path from the binary
  - Add help.patch to fix the build
  - Dont manually remove libVTKExtensions*.a. Not needed with
    vtk >= 9.3
* Thu Apr 04 2024 Michael Vetter <mvetter@suse.com>
  - Update to 2.4.0:
    For F3D users:
    * Added a new option --point-type used to specify how to display points sprites
    * Add support for 3D Gaussians Splatting in binary .splat format
    * Added ability to cycle through available animations by pressing W hotkey
    * Added display of current animation name within cheatsheet
    * Added orthographic camera projection option (--camera-orthographic) and binding (5)
    * Added proper continuous integration for MacOS ARM64
    * Added support for glTF Draco encoded file
    * Added support for dark title bar on Windows
    * Added support for colormap presets, using --colormap-file option
    * Added a option to reload file automatically when changed on disk (--watch)
    * Added support for streaming output images to stdout, using - filename
    * Added animation support to Alembic plugin
    * Improved OCCT plugin (STEP and IGES files) performance drastically
    * Improved config file parsing so that it is parsed in file order
    * Fixed an issue with blur circle of confusion
    * Fixed an issue with the grid being clipped
    * Fixed an issue with STEP file coloring
    * Fixed an issue when time range was not starting at zero
    * Fixed an issue when record file does not exist
    * Fixed an issue when using --no-render and --hdri
    * Fixed an issue with the Windows thumbnailer with process never properly killed
    * Fixed an issue where OCCT would output to terminal
    * Fixed an issue with FISH completion
    For libf3d users:
    * Added a new option model.point-sprites.type used to specify how
      to display points (only if model.point-sprites.enable is true)
    * Added a image::toTerminalText method to print image to terminal text
    * Added an image metadata API
    * Added a vtkext module for plugin developer, see the documentation
    For F3D packagers:
    * Added a CMake report at the end of configuration
    * Fixed multiple issue with static (BUILD_SHARED_LIBS=OFF) build
    * Fixed a compilation issue with gcc14
    * Fixed a compilation issue with OCCT 7.8.0
* Fri Mar 29 2024 Michael Vetter <mvetter@suse.com>
  - Update to 2.3.1:
    * Added --animation-autoplay option (libf3d: scene.animation.autoplay)
      to automatically start animation on file load
    * Added an experimental vdb plugin in order to read .vdb files using OpenVDB
    * Added an usd plugin in order to read .usd files using OpenUSD
    * Added .3mf and .x files support in the assimp plugin
    * Added a small margin between the model and the grid to avoid potential z-fighting
    * Added VTK output to the log when using --verbose=debug for easier debug
    * Reworked the alembic plugin to read Texture Coordinates and Normals for .abc files
    * Improved the reading of EXR files using multi-threading for better performance when loading HDRIs
    * Improved the documentation on https://f3d.app
    * Improved general logging in order to make it easier to understand issues with file and options
    * Fixed potential crashes when reading assimp plugin file formats
    * Fixed --grid-absolute for off-center models
    * Fixed an issue with thumbnail generation showing the log window
    * Fixed many interaction issues on non-Qwerty keyboard layout
    * Fixed handling of filenames containing commas
    * Fixed an issue on Windows where the log window would appear on top of F3D window
    * Fixed crashes with specific .obj file
    * Fixed an issue with incorrect return code when using headless mode or incorrect options
    * Fixed dependency issue with the headless .deb binary release
    * Fixed a crash when using a file with more than 254 bones (Requires OpenGL 4.3)
    * Fixed an issue with Unicode filenames on the title bar on Windows
    * Fixed an issue where focal point picking would generate error messages
    * Changed --verbose into a string based option, eg: --verbose=quiet or
    - -verbose=debug. --verbose is still supported.
    * Changed --no-render behavior so that it doesn't impact verbosity anymore
    * Changed the default configuration file so that translucency support is enabled by default
    * Deprecated --quiet, use --verbose=quiet instead
    * Deprecated --input, use positional argument instead
* Tue Feb 27 2024 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
  - Use the correct documentation's path
* Mon Jan 22 2024 Michael Vetter <mvetter@suse.com>
  - Update to 2.3.0:
    For F3D users:
    * Added --animation-autoplay option (libf3d: scene.animation.autoplay) to automatically start animation on file load
    * Added an experimental vdb plugin in order to read .vdb files using OpenVDB
    * Added an usd plugin in order to read .usd files using OpenUSD
    * Added .3mf and .x files support in the assimp plugin
    * Added a small margin between the model and the grid to avoid potential z-fighting
    * Added VTK output to the log when using --verbose=debug for easier debug
    * Reworked the alembic plugin to read Texture Coordinates and Normals for .abc files
    * Improved the reading of EXR files using multi-threading for better performance when loading HDRIs
    * Improved the documentation on https://f3d.app
    * Improved general logging in order to make it easier to understand issues with file and options
    * Fixed potential crashes when reading assimp plugin file formats
    * Fixed --grid-absolute for off-center models
    * Fixed an issue with thumbnail generation showing the log window
    * Fixed many interaction issues on non-Qwerty keyboard layout
    * Fixed handling of filenames containing commas
    * Fixed an issue on Windows where the log window would appear on top of F3D window
    * Fixed crashes with specific .obj file
    * Fixed an issue with incorrect return code when using headless mode or incorrect options
    * Fixed dependency issue with the headless .deb binary release
    * Fixed a crash when using a file with more than 254 bones (Requires OpenGL 4.3)
    * Fixed an issue with Unicode filenames on the title bar on Windows
    * Fixed an issue where focal point picking would generate error messages
    * Changed --verbose into a string based option, eg: --verbose=quiet or --verbose=debug. --verbose is still supported.
    * Changed --no-render behavior so that it doesn't impact verbosity anymore
    * Changed the default configuration file so that translucency support is enabled by default
    * Deprecated --quiet, use --verbose=quiet instead
    * Deprecated --input, use positional argument instead
    For libf3d users:
    * Added scene.animation.autoplay option
    * Added a f3d::image::saveBuffer API to save an image as a file format in memory
    * Fixed the default name of the window
  - Remove f3d.rpmlintrc
* Wed Jan 10 2024 Michael Vetter <mvetter@suse.com>
  - Update to 2.2.1:
    * Added new options hdri-file, hdri-ambient, hdri-skybox to have more control on the HDRI behavior
    * Added a default HDRI used when providing no hdri-file
    * Added bindings to toggle HDRI ambient lighting (F) and HDRI skybox (J)
    * Added bindings to move the camera to standard locations: 1: Front, 3: Right, 7: Top, 9: Isometric
    * Added Open CASCADE BRep format to the OCCT plugin.
    * Fixed an infamous issue when the Windows thumbnailer always steal the focus
    * Fixed an issue with the binary release when opening draco files
    * Fixed an issue with matcap textures
    * Fixed an issue with HDRI lighting
    * Fixed an issue with HDRI lighting when dropping HDRI after a model
    * Fixed an issue where invalid option would not show on Windows
    * Fixed an issue where previously loaded file would stay visible
    * Fixed an issue when loading invalid EXR file as HDRI
    * Fixed cheatsheet menu rendering under ‘Drop File Instructor’
    * Fixed raytracing rendering issues
    * Improved cheatsheet menu contrast for any background color
    * Improved overall text contrast for any background color
    * Improved performance when changing model and using a HDRI
    * Improved HDRI cache performance
    * Deprecated hdri option
    * Reworked image API to support many file formats to read (EXR, HDR) and write (PNG, JPG, TIF, BMP)
    * Added render.hdri.file, render.hdri.ambient, render.background.skybox options.
    * Deprecated render.background.hdri in favor of new options above
    * Deprecated previous image API
    * Add loader::loadGeometry allowing loading geometry from memory buffers
    * Added a deprecation framework
    * Removed F3D_TESTING_ENABLE_HDRI_TESTS cmake option and merged it with F3D_TESTING_ENABLE_LONG_TIMEOUT_TESTS
    * Added a Getting Started guide for beginners developers
* Wed Jan 10 2024 Michael Vetter <mvetter@suse.com>
  - Update to 2.1.0:
    * Reworked Animation support and added many animation related options
    * Added --camera-direction and --camera-zoom-factor and use it in default config file
    * Added --texture-matcap option to load a MatCap texture
    * Added support for opening HDRI background with Drop
    * Added .exr support for HDRI and textures
    * Improved HDRI caching performance
    * Added a EGL headless binary release
    * Added typo suggestion when failing to use the right option name
    * Added --invert-zoom option (libf3d: interactor.invert-zoom) to invert
      zoom direction with right-click on mouse
    * Added support for keeping camera position when reloading a file with UP key
    * Added a --grid-absolute option (libf3d: render.grid.absolute) to
      position the grid instead of being below the model
    * Added a “Drop Zone” when starting F3D without loading a file
    * Added coloring support for STEP files in binary release
    * Fixed an issue on Windows where the error window would popup even with --quiet
    * Fixed an issue with 16 bit and 32 bit textures with assimp plugin
    * Fixed an issue on Windows where errors where not visible
    * Fixed an HDRI issue on reload
    * Fixed a crash when with the progress bar on reloading a file
    * Fixed an issue where certain options from config file would be ignored
    * Fixed a crash with many GLTF files when an array does not have a name
    * Fixed an issue where dropping a duplicate file would change the loaded
      file instead of not doing anything
    * Fixed an issue when loading an unsupported file
    * Fixed an issue with VRML files
    * Improved config file for .ply files
    * Improved config file regex so that they are case-insensitive
    * Improved --up option to support no sign and better validation
    * Improved F3D version reporting about itself and VTK (--version)
    * Improved documentation, testing, help
    * Changed the automatic camera position to a version more close to the data
    * Reduced size of binary release by a factor of two
    * Added vcpkg support for dependency installation
    * Added a F3D_PLUGIN_OCCT_COLORING_SUPPORT CMake variable to control if this
      feature is compiled, default is ON
    * Added SONAME support
    * Added a F3D_PLUGINS_INSTALL_DIR CMake variable to control where to install plugins
    * Added a new module: F3D_MODULE_EXR that depends on openexr
    * Added support to use external cxxopts and external nlohmann-json
    * Fixed a link issue with VTK modules
    * Fixed a @loader_path issue on MacOS
    * Added support for CMAKE_INSTALL_*DIR variables on installation
    * Added support for building against a EGL enabled VTK
    * Fixed a compilation issue with VTK master
  - Add build requires for fmt-devel and fast_float-devel
  - Set -DF3D_PLUGIN_BUILD_DRACO=OFF for now to fix the build
  - Use -DCMAKE_SKIP_INSTALL_RPATH=ON to fix `No valid ELF RPATH or RUNPATH
    entry exists in the file` build failure
  - Split out libf3d into subpackage
* Thu Jun 22 2023 Андрей Алыпов <and.november@opensuse.org>
  - Update to version 2.0.0:
    * Update F3D Version to 2.0.0 (#744)
    * reorder sections
    * Update LIMITATIONS_AND_TROUBLESHOOTING.md
    * Update copyright year (#742)
    * Update F3D Version to 2.0.0-RC3 (#740)
    * Add a test against segfault (#738)
    * Add doc about unsigned packages (#739)
    * Fix a segfault with down interaction (#737)
    * Update F3D version to RC2 (#736)
    * Fix and update doc (#735)

Files

/usr/share/zsh
/usr/share/zsh/site-functions
/usr/share/zsh/site-functions/_f3d


Generated by rpm2html 1.8.1

Fabrice Bellet, Sat Jul 12 23:23:57 2025