| Index | index by Group | index by Distribution | index by Vendor | index by creation date | index by Name | Mirrors | Help | Search |
| Name: godot3 | Distribution: openSUSE Tumbleweed |
| Version: 3.6.1 | Vendor: openSUSE |
| Release: 1.1 | Build date: Fri Jun 27 14:00:00 2025 |
| Group: Development/Tools/Other | Build host: reproducible |
| Size: 50831524 | Source RPM: godot3-3.6.1-1.1.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://godotengine.org/ | |
| Summary: Cross-Platform Game Engine with an Integrated Editor | |
Godot is a game engine. It provides a set of tools and a visually oriented workflow that can export games to PC, Mobile and Web platforms. This is branch 3.x with version specific file locations
MIT
* Fri Jun 27 2025 cunix@mail.de
- Update to 3.6.1
* Revert changes to "Range::set_value"
* Ameliorate performance regression due to directional shadow "fade_start"
* embree: Fix invalid output operators raising errors with GCC 15
- pointed source uri to github.com
- removed update-desktop-files
- added "check" section in spec
* Wed Sep 11 2024 cunix@mail.de
- Update to 3.6
Added:
* 2D physics interpolation
* 2D hierarchical culling
* 3D Tighter shadow culling
* 3D Mesh merging
* 3D Discrete level of detail
* 3D Add rotation ability to material editor preview
* Text-to-speech support
* Boot splash minimum display time setting
* Support for documenting most editor settings in the class reference
* Multiline strings in buttons
And more:
https://downloads.tuxfamily.org/godotengine/3.6/Godot_v3.6-stable_changelog_chrono.txt
- "linker_pie_flag.patch" rebased
- deleted improve_linker_detection.patch
upstream changed the way exported projects are embedded
=> does not need linker detection anymore
* Tue Feb 27 2024 Dominique Leuenberger <dimstar@opensuse.org>
- Use %autosetup macro. Allows to eliminate the usage of deprecated
%patchN.
* Fri Feb 16 2024 cunix@mail.de
- Pin mbedtls-devel version to be lower than 3 for Leap builds, too.
* Tue Sep 26 2023 cunix@mail.de
- Update to 3.5.3
Added:
* Suggest "class_name" in GDScript autocompletion
Changed:
* GDScriptParser: Don't use index operator on linked list
Fixed:
* TileSet resizing collision shape when vertex is outside the tilesheet
* AnimatedSprite normal map loading
* AudioEffectRecord circular reference
* Trim when importing WAV
* Include the follow-viewport-transform into
CanvasLayer transform calculations
* Moving position indicator out of bounds in FileAccessMemory
* Infinite loop on EOF in the command line debugger
* Recursion level check for "Array" and "Dictionary" hashing
* Recursion level check for "VariantWriter::write()"
* Ensure registered classes are declared
* Scrolling behavior with zero/low page value
* "TextureButton" and "Button" update on texture change
* Better handle truncated socket messages
* GridMap free navigation RID error spam
* Don't use udev for joypad hotloading when running in a sandbox
* Use current keyboard layout in "keyboard_get_scancode_from_physical"
* Ensure "joy_connection_changed" is emitted on the main thread
* Shadows when using 2 directional lights
And more:
https://godotengine.org/article/maintenance-release-godot-3-5-3/
- "tinyexr_thirdparty_upstream.patch" dropped:
bundled tinyexr 1.0.5 has patch applied
* Sat Sep 23 2023 cunix@mail.de
- removed scons_regression.patch - scons 4.5.2 is deployed
- added improve_linker_detection.patch for pck embedding with runner
* Wed May 03 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Require the mbedtls-devel version to be lower than 3
* Sat Mar 11 2023 cunix@mail.de
- Update to 3.5.2
Added:
* Expose all existing PropertyHint global enums
* Improve dragging scene into 3D viewport
* Store Bullet total gravity, linear damp and angular damp calculations
* Options for sorting transparent objects
Changed:
* Cast between float and ints in Tween "tween_property()"
* Hide "text" property of RichTextLabel if BBCode is enabled
Fixed:
* CanvasLayer visibility toggle can only run once per frame
* Editor crash when MeshLibrary gets replaced while used in an open scene
* Skeleton3D falsely assuming all physical bones
will be children of their first bone
* "word_wrap()" for long words
* Checking if script is attached to any node belonging to scene
for drag and drop to script editor
* Exporting with export template binaries over 2.0 GiB
* local variables not showing when breaking on final line
* TreeItem "remove_child()" not updating Tree immediately
* Move navigation server finalize before physics server
And more:
https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_changelog_chrono.txt
- added scons_regression.patch for scons 4.5.1 until 4.5.2
- user directory rename logic moved from rename_to_godot3.patch to spec file
* Thu Mar 02 2023 cunix@mail.de
- Transformed current package "godot" to branch specific package
"godot3" in order to install and use both.
- Added rename_to_godot3.patch to do part of the job.
* Mon Nov 21 2022 Dominique Leuenberger <dimstar@opensuse.org>
- Do not have the main package recommend the bash-completion
sub-package, but rather have the subpackage supplement the
combination of godot and bash-completion (already in place).
* Fri Sep 30 2022 cunix@mail.de
- Update to 3.5.1
Added:
* Expose Tabs "set/get_tab_button_icon()" to scripting
Changed:
* Include terminal indented comments for code folding in editor
* Portals: Show RayCast debug helper
Fixed:
* GNU ld detection for pck_embed linker script
* CPUParticles initialize data on "set_amount"
* Crash when playing SceneTreeTween right after finishing
* "Time.get_unix_time_from_system()" not including msecs
* Crash when pressing up on an empty PopupMenu
* Exclude disabled StaticBody collisions from NavigationMesh baking
* Prevent HTTPRequest from polling invalid client
* Hotfix for Bullet's collision margin regression
And more:
https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt
* Mon Sep 12 2022 cunix@mail.de
- Heap-buffer-overflow in bundled thirdparty tool tinyexr
* added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278)
* Sat Aug 06 2022 cunix@mail.de
- Update to 3.5
Added:
* NavigationServer with obstacle avoidance
* Physics interpolation in 3D
* SceneTreeTween
* Time singleton
* Label3D node and Sprite3D material render priority
* Scene unique nodes
* FlowContainer
* Asynchronous shader compilation and caching
* OccluderShapePolygon
* "material_overlay" property for MeshInstance
* Transparent background Viewports with post processing effects
* Changing directional shadows at runtime
* Setting visibility for CanvasLayer
* push, pull, fetch and improved diff view to VCS UI
* "global_translation" and "global_rotation"` to Spatial
* Option to paste animation as duplicate
* Configuring loop mode on WAV import
* Pinning property values and Consistent property defaults
* Deep comparison of Array and Dictionary
* methods "OS.is_process_running()", "OS.crash()", "OS.has_clipboard()",
"OS.get_processor_name()", "OS.get_screen_refresh_rate()",
"OS.move_to_trash()", "Image.fill_rect()", "String.get_slice()",
"String.join()", "Dictionary.merge()"
* Search methods for PoolArrays: "has()", "count()", "find()", "rfind()"
* Option to keep or skip carriage return (CR) in "File.get_as_text()"
* GradientTexture2D
* Signal to notify when children nodes enter or exit tree
* Alt + Mouse wheel to adjust FOV in the 3D editor viewport
* Make overridden properties link to parent definition
* drag and drop for NodePaths
* drag and drop to TextEdit, LineEdit, RichTextLabel
* drag start/end signals for Slider
* Option to make selection unique to TextEdit, LineEdit, RichTextLabel
* alignment options to Button icons
* WOFF2 font support and brotli decoder
* RichTextLabel: "deselect()" and "get_selected_text()" methods
* Binary MO translation file support
* Proxy support for HTTPClient and the editor
* "set_extra_headers()" to WebSocketServer
* Support for primary clipboard
* Viewport property to use full floating-point precision in HDR
* Saving multiple Images in BakedLightmap
* "max_distance" for VisibilityNotifier
* "VERTEX_ID" and "INSTANCE_ID" to user created shaders
* Random initial color feature for all Particles nodes
Changed:
* Create onready variables when dropping nodes and holding Ctrl
* Don't switch to 2D/3D viewports when selecting nodes while in Script Editor
* Re-enable input accumulation disabled by error in 3.4
* Navigation and Navigation2D nodes were kept for compatibility but are now
deprecated. Their functionality is replaced by the NavigationServer
and Navigation2DServer.
* WebSocket hostname resolution non-blocking
* Use application name as PulseAudio device name
And much more:
https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt
- "linker_pie_flag.patch" rebased
- Use bundled freetype, libpng and zlib for non-Tumbleweed builds.
* Tue Aug 02 2022 cunix@mail.de
- Update to 3.4.5
Added:
* Expose "tile_texture" property in TilesetEditorContext
Changed:
* XR: Update Meta hand tracking version
Fixed:
* X11 "OS.is_window_maximized()"
* Properly check for fullscreen toggle made through the Window Manager
* Crash in AudioServer when switching audio devices
with different audio channels count
* EditorProperty icon overlapping text with checkbox
* Custom class icon when it inherits from a script
* UndoRedo in Gradient editor
* Editor undo history for function name autocompletion
* FileDialog: Fix support for changing directory in
"user://" and "res://" modes
* RichTextLabel: Fix implementation of "remove_line()"
* glTF texture filename decoding
* Document that accumulated input is disabled by default
This is actually due to a regression in 3.4.
It's kept disabled in this release for compatibility,
but will be enabled by default in 3.5.
* GLES2: Unpack blend shape arrays when necessary
* GLES3: Unbind vertex buffer before calculating blend shapes
* Portals: Force full check on adding moving object
And more:
https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt
* Wed Jun 29 2022 Andreas Schwab <schwab@suse.de>
- Fix name of installable binaries
* Sat Mar 26 2022 cunix@mail.de
- Update to 3.4.4
Reverted:
* Audio: PitchShift effect quality for different pitch scale values
* ProjectSettings "has_setting()" when used
on a overriden setting with feature tags
Fixed:
* CSG: visible seam on smoothed sphere, cylinder, and torus shapes
* CSG: mixed smoothed and non-smoothed face normals computation
* Portals: duplication of instanced scenes during conversion
* Animation: cubic interpolate when looping
* "UndoRedo::create_action()" invalid memory usage
* RichTextLabel: shadow color when text has transparency
* Editor: showing "Extend Script" option without script attached
* Physics: Update joints on "NOTIFICATION_POST_ENTER_TREE"
* GLES2: compression on blend shapes
* GLES2: "VersionKey" comparison in shader binding
* GLES3: shader state caching when blend shapes used
* GLES3: broken normals in meshes with blend shapes
* Sat Feb 26 2022 cunix@mail.de
- Update to 3.4.3
Added:
* TileMap: Expose "autotile_coord"` parameter in "TileMap.set_cellv"
* Expose "AnimationNodeOneShot::mix_mode" as a property
Fixed:
* GridMap: "Convert to MeshLibrary" not respecting collision transforms
* GridMap: Editing MeshLibrary's Shapes array from the Inspector
* Portals: gameplay monitor unloading and ticking
* Portals: DYNAMIC particle systems
* Potential infinite recursion crash in Variant decoding
* Decoding UTF-8 filenames on unzipping
* Replicate load-as-placeholder state on node duplication
* "ProjectSettings.has_setting()" handle feature overrides
* Editor: undo/redo operations in Input Map
* Editor: Performance increase for opening the editor on big projects
* GDScript: Clear pending function states when reloading script
* GDScript: crash when "is" keyword is tested against a String variable
* GUI: Release focus of Control node when exiting tree
* GUI: LineEdit center and right alignment
* GUI: PopupMenu bad item offset with custom vseparation
* GUI: RichTextLabel underline appearance when inside fill tag
* GUI: RichTextLabel underline prevents strikethrough from rendering
* GUI: TabContainer not setting layout immediately
* GUI: TextEdit blocking side scrolling in ScrollContainer
* GUI: TextureButton focus texture logic
* GUI: nine patch of circular TextureProgressBar
* Import: glTF scene export crash on null normal texture
* Increase joystick max button number
* HTTPRequest support for requests with "content-length" above 2.1 GB
* Fix tablet tilt values returning bad values
* Rendering: blend shapes when octahedral compression is used
* Rendering: nvalid read when using LightOccluder2D
* GLES3: Fix visible background line in intersections in screen-space reflections
And more:
https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt
/usr/bin/godot3 /usr/share/applications/org.godotengine.Godot3.desktop /usr/share/doc/packages/godot3 /usr/share/doc/packages/godot3/AUTHORS.md /usr/share/doc/packages/godot3/CHANGELOG.md /usr/share/doc/packages/godot3/CONTRIBUTING.md /usr/share/doc/packages/godot3/DONORS.md /usr/share/doc/packages/godot3/README.md /usr/share/doc/packages/godot3/logo.svg /usr/share/icons/hicolor /usr/share/icons/hicolor/256x256 /usr/share/icons/hicolor/256x256/apps /usr/share/icons/hicolor/256x256/apps/godot3.png /usr/share/icons/hicolor/scalable /usr/share/icons/hicolor/scalable/apps /usr/share/icons/hicolor/scalable/apps/godot3.svg /usr/share/licenses/godot3 /usr/share/licenses/godot3/COPYRIGHT.txt /usr/share/licenses/godot3/LICENSE.txt /usr/share/licenses/godot3/LOGO_LICENSE.md /usr/share/licenses/godot3/thirdparty_README.md /usr/share/man/man6/godot3.6.gz /usr/share/metainfo/org.godotengine.Godot3.appdata.xml
Generated by rpm2html 1.8.1
Fabrice Bellet, Wed Oct 8 23:32:53 2025