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| Name: libOgreMeshLodGenerator-devel | Distribution: openSUSE Tumbleweed |
| Version: 13.6.5 | Vendor: openSUSE |
| Release: 4.2 | Build date: Tue Jun 24 08:54:23 2025 |
| Group: Development/Libraries/C and C++ | Build host: reproducible |
| Size: 133598 | Source RPM: ogre-13.6.5-4.2.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://www.ogre3d.org/ | |
| Summary: Development headers for Mesh LOD | |
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented 3D engine. Mesh LOD allows to swap the models to Low-poly models in far distance, which makes your game faster.
LGPL-2.1-only
* Tue Jun 24 2025 Guillaume GARDET <guillaume.gardet@opensuse.org>
- Fix packaging on aarch64 and %{arm}
* Thu May 02 2024 Ferdinand Thiessen <rpm@fthiessen.de>
- Disable mono bindings by default to fix build on Tumbleweed
* Tue Jan 30 2024 Michael Pujos <pujos.michael@gmail.com>
- fixed compilation with glslang v14
- added fix-glslang-plugin-compilation.patch
* Mon Dec 18 2023 Ferdinand Thiessen <rpm@fthiessen.de>
- Added fix-gslang-cpp17.patch to fix build with our current GLSlang package
- Update to 13.6.5
* DeflateStream can throw in close() > compressFinal()
* fix element count of ACT_TIME_0_*
* fix ResourceGroupManager shutdown crash
* GpuProgramParameters - assert correct autoconstant type
* SceneManager - report derived material in renderdoc
* Technique - avoid deadlock when shadow_*_material refers to self
* use identity for *VIEWPROJ_MATRIX if textureProjector is NULL
* RTSS
* normalmap - parallax texcoord should also affect normalmap lookup
* IBL - ensure envmap is used as cubic texture
* GLSupport: early-out if shader source is empty
* GLES2/GL3+: fix HardwareBuffer::copyData when offsets are not 0
* GLES2: fix check in blitFromMemory
- Update to 13.6.4
* LiSPSMShadowCameraSetup::create - actually forward the params
* Mesh - actually only trigger assertion in debug mode
* Resource - call prepareResource() before loading an unprepared
manual resource
* MeshUpgrader - avoid assertion in ~Mesh
* XMLConverter: XMLSkeletonSerializer - use correct bone handles
for createNodeTrack()
* STBICodec: update embedded STB Image
- Update to 13.6.3
* CompositorInstance - fix auto-sorting custom render passes
* setBonesUseObjectSpace - use the passed value
* RTSS
* cook torrance - forward surface alpha
* Do not add the gl_PerVertex block when writing the shader.
- Update to 13.6.2
* GpuProgramParameters - do not set variability in clearAutoConstant
* move RSC compatibility check to useCustomRenderSystemCapabilities
* Assimp:
* set emissive to 0 when using an emissive map
* support loading embedded textures
* GL: RenderToVertexBuffer - fix detection of GLSL shaders
* GLSupport
* EGL - fix multi-window operation
* fix requested version of GL context
- Update to 13.6.1
* GLES2: Better handle the case where we dont have texture_border_clamp
* Emscripten: dynamically switch to WebGL2, if possible
* RTSS: fix parsing triplanarTexturing params
- Update to 13.6.0
* Image Based Lighting provided by the RTSS
* Terrain shaders generated by the RTSS
* significantly improved shadowing quality
* Rust based image codec
* Full changes: https://github.com/OGRECave/ogre/releases/tag/v13.6.0
* Mon Jun 05 2023 Andreas Schwab <schwab@suse.de>
- Add option to build without mono bindings
* Fri Nov 25 2022 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 13.5.3
* Minor RTSS and TerrainTransform fixes
- Update to 13.5.2
* Various GL bugfixes
- Update to 13.5.1
* RenderSystem - skip FFP texture settings when FFP is not supported
* Minor RTSS bugfixes
- Update to 13.5.0
* Implement Automatic Instancing
* Add support for GPU bone to world transform
* Non shadow-casting lights and PSSM integration
* Use Vulkan Memory Allocator
* See full changes:
https://github.com/OGRECave/ogre/releases/tag/v13.5.0
- Add swig-3-cpp11.patch required for swig 3 on openSUSE Leap 15.3
and Leap 15.4
- Add fix-sse-detection.patch for fixing sse detection, as x86 does
not always provides sse, only x64 has always sse support
* Fri Nov 25 2022 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 13.4.4
* Minor bug fixes, especially within the GLSLang and Vulkan part
- Update to 13.4.3
* Refactor code to C++11 style
* Fixes within ParticleFX and RTSS
- Update to 13.4.2
* Minor bug fixes, focussed on RTSS and PCZSceneManager
- Update to 13.4.1
* BillboardChain - fix orientation when there is only one camera
- Update to 13.4.0
* Add Bullet component based on BtOgre
* Add VET_INT_10_10_10_2_NORM
* Add basic support for joystick devices
* Overlay: update ImGui to 1.87
* Full changes: https://github.com/OGRECave/ogre/releases/tag/v13.4.0
- Rebased 0001-Vulkan-Use-find_package-to-support-system-wide-insta.patch
* Wed Apr 06 2022 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 13.3.4
* GL3+: improved performance by 10% when draw-call bound
* Codec_Assimp: allow loading glTF2 meshes
* RTSS: PBR material support
* Improved Gamepad Support via Bites
* Bites: also scale button events on OSX
* RTSS: PSSM3 - use projective space splits to allow reversed-Z
* Vulkan: implement Reversed Depth mode
- Remove upstream merged patches
* 0001-Fix-plugins-not-installed-into-OGRE_PLUGINS_PATH.patch
* ff55ef7b272fa0fb5be935ac41af67f5d6e15bf4.patch
* fix-assimp-cmake.patch
- python3-sitelib.patch is now openSUSE specific, upstream voted
against it.
- Rebased 0001-Vulkan-Use-find_package-to-support-system-wide-insta.patch
* Tue Dec 21 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Use update-alternatives for plugin.cfg
* Thu Dec 16 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 13.2.4
* PixelFormat: use red channel when packing PF_A8 to match OpenGL
* Ogre.h: include OgreUnifiedHighLevelGpuProgram.h
* Vulkan:
* add swizzling for PF_A8
* enable PF_DEPTH32
- Add ff55ef7b272fa0fb5be935ac41af67f5d6e15bf4.patch from upstream
fixes linking issues with version 13.2.2+
- Update to 13.2.1
* Frustum: deprecate getProjectionMatrixRS
* Mesh: drop mSkeletonName as it always matches mSkeleton
* update zip/ miniz to 2.2.0
* Media: drop obsolete HLMS shaders
* RTSS: allow targeting glslang
* Overlay: fix missing bits for HiDPI support
* Terrain: GLSL - add Vulkan support
* GLSLang: use latest GLSL version to get all features
* Vulkan: add new RenderSystem based on ogre-next version
* GL*: drop superflous GLHardwarePixelBuffer indirection
* update imgui to 1.85
* Many other features and bug fixes, full list is available:
https://github.com/OGRECave/ogre/releases/tag/v13.2.0
- Added 0001-Fix-plugins-not-installed-into-OGRE_PLUGINS_PATH.patch
install plugins into configured plugin path
- Added 0001-Vulkan-Use-find_package-to-support-system-wide-insta.patch
support system wide installed vulkan.
/usr/include/OGRE/MeshLodGenerator /usr/include/OGRE/MeshLodGenerator/OgreLod0Stripifier.h /usr/include/OGRE/MeshLodGenerator/OgreLodBuffer.h /usr/include/OGRE/MeshLodGenerator/OgreLodCollapseCost.h /usr/include/OGRE/MeshLodGenerator/OgreLodCollapseCostCurvature.h /usr/include/OGRE/MeshLodGenerator/OgreLodCollapseCostOutside.h /usr/include/OGRE/MeshLodGenerator/OgreLodCollapseCostProfiler.h /usr/include/OGRE/MeshLodGenerator/OgreLodCollapseCostQuadric.h /usr/include/OGRE/MeshLodGenerator/OgreLodCollapser.h /usr/include/OGRE/MeshLodGenerator/OgreLodConfig.h /usr/include/OGRE/MeshLodGenerator/OgreLodConfigSerializer.h /usr/include/OGRE/MeshLodGenerator/OgreLodData.h /usr/include/OGRE/MeshLodGenerator/OgreLodInputProvider.h /usr/include/OGRE/MeshLodGenerator/OgreLodInputProviderBuffer.h /usr/include/OGRE/MeshLodGenerator/OgreLodInputProviderMesh.h /usr/include/OGRE/MeshLodGenerator/OgreLodOutputProvider.h /usr/include/OGRE/MeshLodGenerator/OgreLodOutputProviderBuffer.h /usr/include/OGRE/MeshLodGenerator/OgreLodOutputProviderCompressedBuffer.h /usr/include/OGRE/MeshLodGenerator/OgreLodOutputProviderCompressedMesh.h /usr/include/OGRE/MeshLodGenerator/OgreLodOutputProviderMesh.h /usr/include/OGRE/MeshLodGenerator/OgreLodOutsideMarker.h /usr/include/OGRE/MeshLodGenerator/OgreLodPrerequisites.h /usr/include/OGRE/MeshLodGenerator/OgreLodWorkQueueInjector.h /usr/include/OGRE/MeshLodGenerator/OgreLodWorkQueueInjectorListener.h /usr/include/OGRE/MeshLodGenerator/OgreLodWorkQueueRequest.h /usr/include/OGRE/MeshLodGenerator/OgreLodWorkQueueWorker.h /usr/include/OGRE/MeshLodGenerator/OgreMeshLodGenerator.h /usr/include/OGRE/MeshLodGenerator/OgreSmallVector.h /usr/include/OGRE/MeshLodGenerator/OgreVectorSet.h /usr/include/OGRE/MeshLodGenerator/OgreVectorSetImpl.h /usr/lib/libOgreMeshLodGenerator.so /usr/lib/pkgconfig/OGRE-MeshLodGenerator.pc
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