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hedgewars-1.0.2-3.1 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: hedgewars Distribution: openSUSE Tumbleweed
Version: 1.0.2 Vendor: openSUSE
Release: 3.1 Build date: Mon Apr 21 17:13:22 2025
Group: Amusements/Games/Strategy/Turn Based Build host: reproducible
Size: 5936481 Source RPM: hedgewars-1.0.2-3.1.src.rpm
Packager: http://bugs.opensuse.org
Url: https://www.hedgewars.org/
Summary: Turn-based artillery game, featuring fighting hedgehogs
Hedgewars is a turn-based artillery game where slow-moving hedgehocks fight
each other with over-the-top weaponary. It can be played both online and
rotational on the same computer.

Provides

Requires

License

GPL-2.0-only

Changelog

* Mon Apr 21 2025 Carsten Ziepke <kieltux@gmail.com>
  - Run spec-cleaner
  - Use pkgconfig for SDL2, fixes building for Leap
* Thu Feb 22 2024 Dominique Leuenberger <dimstar@opensuse.org>
  - Use %patch -P N instead of deprecated %patchN.
* Wed Sep 21 2022 Antoine Belvire <antoine.belvire@opensuse.org>
  - Update to 1.0.2: No changelog provided.
  - Remove patches fixed upstream:
    * 0001-Fix-build-with-Qt-5.15.patch
    * hedgewars-fpc320_fix.patch
  - Add hedgewars-1.0.2-rpath.patch: Fix rpmlint error
    'binary-or-shlib-defines-rpath'.
  - Refresh spec file.
* Mon Sep 21 2020 D B <buckyballreaction@gmail.com>
  - Added fix for compiling with FPC 3.2.0
    * hedgewars-fpc320_fix.patch to fix
* Tue Jun 09 2020 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Fix build on armv7 (use FPC)
  - Exclude armv6
* Thu Jun 04 2020 Christophe Giboudeaux <christophe@krop.fr>
  - Add upstream patch:
    * 0001-Fix-build-with-Qt-5.15.patch
* Thu Oct 10 2019 buckyballreaction@gmail.com
  - Update to 1.0.0. Highlights:
    * Campaigns now use your team identity instead of ignoring it
    * Single missions can now be played with your favourite teams and keep track of your progress
    * Hand-drawn maps can be scaled with a slider
    * Quick games are more random
    * Homing bee can be used as secondary ammo
    * Can change hedgehog order in The Specialists
    * Various small HUD improvements
    * Various controls improvements and bugfixes
  - Add hedgewars-disable_fpc_workaround.patch.
* Fri Jun 14 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de>
  - Fix builds on 32bit archs, use CLang+Pas2C instead of FPC
  - Spec file cleanups:
    * use bcond_with{,out} for disabling/enabling features
    * remove several unused BuildRequires
    * remove obsolete xpm icon
    * use metainfo instead of appdata dir
    * remove defattr
    * use %license for Fonts_LICENSE.txt, add COPYING
* Mon Dec 10 2018 buckyballreaction@gmail.com
  - 0.9.25 highlights:
    * Complete overhaul of Continental supplies
    * Can adjust weapon start and crate probabilities in Balanced Random Weapon
    * Remove rubber duck
    * New air mine features
    * Rework team rankings
    * Tied teams now rank equally
    * Help button in main menu
    * 19 new hedgehog taunts
    * Many new Lua API features
    * Functionality of controllers restored
    * Fix at least 2 crashes
    * Fixed some awkward network bugs which caused games to come to a standstill
    * Many bugs related to the wrap world edge fixed (but not all)
    * Sudden Death always came exactly 1 turn later than planned
* Tue Jul 03 2018 buckyballreaction@gmail.com
  - package changes:
    + features
    * bugfixes
    ====================== 0.9.24.1 ====================
    * Fix crash when portable portal device is fired at reduced graphics quality
    * Fix possible crash when starting Hedgewars frontend in fullscreen mode
    ====================== 0.9.24 ======================
    Game:
    + New weapon: Minigun
    + New game modifier: Enable switch hedgehog at start of turn
    + Change weapon icons: Mudball, air mine
    + Add healing visual effect in Paramedics mode and a few scripts
    + Show remaining ammo when using Birdy egg or RC Plane bomb
    + Add separate control for team chat (default: U)
    + Add separate control for changing hedgehog tags (default: Home)
    + Toggle all hedgehog tags at once with [Precise] + [Change hedgehog tags]
    + Hedgehog tag translucency is now changed with [Switch] + [Change hedgehog tags]
    + When using flying saucer shortly after a jump, stay in-mid air
    + No longer cut off team/hedgehog names when not playing online
    * Fix possible network desynchronization and crash when players rejoin an active game
    * Fix time box being usable in Sudden Death with 0 health decrease
    * Fix chat input key being sometimes registered twice
    * Fix not displaying current volume status after pressing mute key
    * Fix many effects not being correctly recorded by the video recorder
    * Fix quit menu showing incorrect keys if using non-default key bindings
    * Fix script translations not being loaded for Portuguese and Chinese
    * When using seduction, only show “CENSORED” text in English locale
    Frontend:
    + Migrate to Qt 5
    + Schemes are now stored in separate files under Schemes
    + Add default directory DrawnMaps for hand-drawn maps
    + Lead player to training missions when starting Hedgewars the first time
    * Fix map preview, map name, style name not being displayed if host selects map or style you don't have
    * Remove “Upload to YouTube” functionality (it was broken for years)
    * Fix broken preview of team hats (e.g. cap_team)
    * Fix chart in stats screen not supporting negative numbers
    Content:
    + New scenarios: Bazooka Battlefield, Tentacle Terror
    + New basic training mission: Movement
    + Completely redo basic training missions: Bazooka, Grenade, Rope
    + Major overhaul of Sudden Death visuals in most themes
    + New flag: uk_scotland
    + New voice: Default_pl (Polish)
    + New voice: Russian_pl (Polish with a Russian accent)
    + Add theme icons for: Blox, CrazyMission, Deepspace, Eyes, Planes
    Styles and game modes:
    + Various styles: Add current score/time next to team bars (where applicable)
    + Remove rubber duck from most weapon schemes and Random Weapon and Balanced Random Weapon
    + Construction Mode: Add a few shortcuts
    + Construction Mode: Show selected object at cursor and a crate preview icon
    + Construction Mode: Remember all selections
    + Construction Mode: Add subtle glow to healing station
    + Construction Mode: Allow to change "Switch Hedgehog" in weapon scheme
    + Construction Mode: Hide selected sub-modes from crate/object placer from enemies over the net
    + Highlander: Replace undocumented script param “mode=orig” to “multiuse=true”
    + Highlander: Display the meaning of “multiuse=true” (or lack thereof) in mission panel
    + Continental supplies: Custom weapon icons for the special weapons
    + Racer, Tech Racer: Before starting a round, make first waypoint flash and center camera to it
    + Racer, Tech Racer: Various other waypoint appearance improvements
    + Racer: Use dark waypoints in bright themes like Bath
    + Racer, HedgeEditor: Show waypoint outline around cursor when placing waypoints
    + Battalion: Minor message and visual improvements
    + Battalion: Mutate hog hats by default, but not the names
    + Battalion: Script parameter “mutatenames=true” to also change the hog names (default: false)
    + Battalion (King Mode): Kings always wear crowns and non-kings don't, regardless of settings
    + Battalion (King Mode): If the king dies, the hogs die normally instead of disappearing
    + Space Invasion: Add a default Space Invasion game scheme
    + Capture the Flag: Can now be played with more than 2 clans
    + Capture the Flag: Show team scores and score graph in stats screen
    + HedgeEditor: Show cursor coordinates in top left corner
    + Control: Always remove TimeBox and Resurrector
    + Climb Home: Show messages when a fire cake is nearby and when you're inside home
    + ShoppaMap: Map complexity can now be changed with the slider
    + ShoppaMap: Remove script parameter “pad”
    * The Specialists: Less buggy hog switching at turn start
    * Mutant: When game ends due to all land being gone, declare the highest-scoring team the winner
    * Battalion: Some texts in the mission panel were wrong and misleading
    * Construction Mode: Remove drill strike if added by weapon scheme (it's broken)
    * Construction Mode, Racer, HedgeEditor: No longer play Incoming voice for building stuff, fix other sound problems
    * Capture the Flag: Fix many bugs caused by playing with >2 teams
    * Capture the Flag: Properly place flag when first hog uses kamikaze or TimeBox
    * Capture the Flag: Fix flag not being dropped when carrier uses piano strike
    * CTF_Blizzard: Don't allow more than 2 clans. Excess hogs will be removed
    A Space Adventure:
    + Precise Shooting: Display collected ammo
    + Hard Flying: Display personal best at mission start
    + Killing the Specialists: Add event messages and graphical effects
    * Killing the Specialists: Fix very misleading hints in mission panel
    * Killing the Specialists: Fix number of rounds measured being way too low
    A Classic Fairytale:
    + Mission 3: Display number of turns left at timed parcours
    + Mission 2, Mission 5: Reduce computer hog levels
    + Mission 6: Change mines
    + Mission 7: Add one additional pick hammer in a crate
    * Fix incorrect storytelling in mission descriptions
    * Missions now work even with corrupted team file, by using a default behaviour
    * Mission 1: Fix error message spam when Leaks a Lot drowns
    * Mission 3: Fix cannibals sometimes doing nothing for a full turn
    * Mission 6: Fix cyborgs sometimes doing nothing for a full turn
    * Mission 8: Fix invisible cyborg sometimes blocking the way
    * Mission 9: Fix cannibal talking to himself in cut scene if mission starts with 3 natives
    Missions:
    + Target Practice: Re-center camera to hog when projectile is destroyed or drowns
    Theme customization:
    + Add fallback music with new keys “fallback-music” and “fallback-sd-music”
    + Allow to hide themes explicitly with new key “hidden”. Using this key it's possible for hidden themes to have icons
    * Fix green color channel on themes with key “sd-tint”
    Lua API:
    + New library: SimpleMission: Allows to create missions more easily
    + New call: WriteLnToChat(string): Add a line in the chat
    + New call: SetVampiric(bool): Toggle vampirism
    + New call: SetLaserSight(bool): Toggle laser sight
    + New call: GetWind(): Returns current wind (approximation) from -100 to 100
    + New call: GetTeamName(teamIdx): Returns name of team with given index (starts at 0)
    + New call: GetTeamIndex(teamname): Returns index of team with given name
    + New call: GetTeamClan(teamname): Returns clan of team with given name
    + New call: SpawnSupplyCrate(x, y, content, [, amount]): Spawn ammo or utility crate, depending on content
    + New call: HealHog(gearUid, healthBoost[, showMessage[, tint]]): Heal hedgehog with graphical effects and message
    + New call: SetTeamLabel(teamname[, label]): Set an arbitrary label for a team, will be displayed next to the team bar
    + New call: SetSoundMask(soundId, isMasked): Allows to disable playing a sound effect from engine
    + New call: SkipTurn(): Force current hedgehog to skip turn
    + New call: Explode(x, y, radius[, options]): Cause an explosion
    + New param: PlaySound accepts 3rd parameter for voices: instaVoice: If true, sound plays instantly instead of being queued
    + New callback: onEndTurn(): Called at the end of a turn (when gears have settled)
    + New callback: onSkipTurn(): Called when a hog skips turn
    + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active
    * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog
    * Fix call: SetWeapon(amNothing) now unselects weapon
    * Fix call: SetWind did not update flake flying direction
    * Fix global: TotalRounds was stuck at -1 for several turns
    * Fix CursorX, CursorY often not being updated when moving cursor at screen border

Files

/usr/bin/hedgewars
/usr/bin/hwengine
/usr/lib/libphyslayer.so
/usr/lib/libphyslayer.so.1.0
/usr/share/applications/hedgewars.desktop
/usr/share/doc/packages/hedgewars
/usr/share/doc/packages/hedgewars/ChangeLog.txt
/usr/share/doc/packages/hedgewars/README.md
/usr/share/icons/hicolor/32x32/apps/hedgewars.png
/usr/share/icons/hicolor/512x512/apps/hedgewars.png
/usr/share/licenses/hedgewars
/usr/share/licenses/hedgewars/COPYING
/usr/share/licenses/hedgewars/Fonts_LICENSE.txt
/usr/share/man/man6/hedgewars.6.gz
/usr/share/metainfo
/usr/share/metainfo/hedgewars.appdata.xml
/usr/share/mime/packages/hedgewars.xml


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