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Name: hedgewars | Distribution: openSUSE Tumbleweed |
Version: 1.0.2 | Vendor: openSUSE |
Release: 3.1 | Build date: Mon Apr 21 17:13:22 2025 |
Group: Amusements/Games/Strategy/Turn Based | Build host: reproducible |
Size: 5936481 | Source RPM: hedgewars-1.0.2-3.1.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://www.hedgewars.org/ | |
Summary: Turn-based artillery game, featuring fighting hedgehogs |
Hedgewars is a turn-based artillery game where slow-moving hedgehocks fight each other with over-the-top weaponary. It can be played both online and rotational on the same computer.
GPL-2.0-only
* Mon Apr 21 2025 Carsten Ziepke <kieltux@gmail.com> - Run spec-cleaner - Use pkgconfig for SDL2, fixes building for Leap * Thu Feb 22 2024 Dominique Leuenberger <dimstar@opensuse.org> - Use %patch -P N instead of deprecated %patchN. * Wed Sep 21 2022 Antoine Belvire <antoine.belvire@opensuse.org> - Update to 1.0.2: No changelog provided. - Remove patches fixed upstream: * 0001-Fix-build-with-Qt-5.15.patch * hedgewars-fpc320_fix.patch - Add hedgewars-1.0.2-rpath.patch: Fix rpmlint error 'binary-or-shlib-defines-rpath'. - Refresh spec file. * Mon Sep 21 2020 D B <buckyballreaction@gmail.com> - Added fix for compiling with FPC 3.2.0 * hedgewars-fpc320_fix.patch to fix * Tue Jun 09 2020 Guillaume GARDET <guillaume.gardet@opensuse.org> - Fix build on armv7 (use FPC) - Exclude armv6 * Thu Jun 04 2020 Christophe Giboudeaux <christophe@krop.fr> - Add upstream patch: * 0001-Fix-build-with-Qt-5.15.patch * Thu Oct 10 2019 buckyballreaction@gmail.com - Update to 1.0.0. Highlights: * Campaigns now use your team identity instead of ignoring it * Single missions can now be played with your favourite teams and keep track of your progress * Hand-drawn maps can be scaled with a slider * Quick games are more random * Homing bee can be used as secondary ammo * Can change hedgehog order in The Specialists * Various small HUD improvements * Various controls improvements and bugfixes - Add hedgewars-disable_fpc_workaround.patch. * Fri Jun 14 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de> - Fix builds on 32bit archs, use CLang+Pas2C instead of FPC - Spec file cleanups: * use bcond_with{,out} for disabling/enabling features * remove several unused BuildRequires * remove obsolete xpm icon * use metainfo instead of appdata dir * remove defattr * use %license for Fonts_LICENSE.txt, add COPYING * Mon Dec 10 2018 buckyballreaction@gmail.com - 0.9.25 highlights: * Complete overhaul of Continental supplies * Can adjust weapon start and crate probabilities in Balanced Random Weapon * Remove rubber duck * New air mine features * Rework team rankings * Tied teams now rank equally * Help button in main menu * 19 new hedgehog taunts * Many new Lua API features * Functionality of controllers restored * Fix at least 2 crashes * Fixed some awkward network bugs which caused games to come to a standstill * Many bugs related to the wrap world edge fixed (but not all) * Sudden Death always came exactly 1 turn later than planned * Tue Jul 03 2018 buckyballreaction@gmail.com - package changes: + features * bugfixes ====================== 0.9.24.1 ==================== * Fix crash when portable portal device is fired at reduced graphics quality * Fix possible crash when starting Hedgewars frontend in fullscreen mode ====================== 0.9.24 ====================== Game: + New weapon: Minigun + New game modifier: Enable switch hedgehog at start of turn + Change weapon icons: Mudball, air mine + Add healing visual effect in Paramedics mode and a few scripts + Show remaining ammo when using Birdy egg or RC Plane bomb + Add separate control for team chat (default: U) + Add separate control for changing hedgehog tags (default: Home) + Toggle all hedgehog tags at once with [Precise] + [Change hedgehog tags] + Hedgehog tag translucency is now changed with [Switch] + [Change hedgehog tags] + When using flying saucer shortly after a jump, stay in-mid air + No longer cut off team/hedgehog names when not playing online * Fix possible network desynchronization and crash when players rejoin an active game * Fix time box being usable in Sudden Death with 0 health decrease * Fix chat input key being sometimes registered twice * Fix not displaying current volume status after pressing mute key * Fix many effects not being correctly recorded by the video recorder * Fix quit menu showing incorrect keys if using non-default key bindings * Fix script translations not being loaded for Portuguese and Chinese * When using seduction, only show “CENSORED” text in English locale Frontend: + Migrate to Qt 5 + Schemes are now stored in separate files under Schemes + Add default directory DrawnMaps for hand-drawn maps + Lead player to training missions when starting Hedgewars the first time * Fix map preview, map name, style name not being displayed if host selects map or style you don't have * Remove “Upload to YouTube” functionality (it was broken for years) * Fix broken preview of team hats (e.g. cap_team) * Fix chart in stats screen not supporting negative numbers Content: + New scenarios: Bazooka Battlefield, Tentacle Terror + New basic training mission: Movement + Completely redo basic training missions: Bazooka, Grenade, Rope + Major overhaul of Sudden Death visuals in most themes + New flag: uk_scotland + New voice: Default_pl (Polish) + New voice: Russian_pl (Polish with a Russian accent) + Add theme icons for: Blox, CrazyMission, Deepspace, Eyes, Planes Styles and game modes: + Various styles: Add current score/time next to team bars (where applicable) + Remove rubber duck from most weapon schemes and Random Weapon and Balanced Random Weapon + Construction Mode: Add a few shortcuts + Construction Mode: Show selected object at cursor and a crate preview icon + Construction Mode: Remember all selections + Construction Mode: Add subtle glow to healing station + Construction Mode: Allow to change "Switch Hedgehog" in weapon scheme + Construction Mode: Hide selected sub-modes from crate/object placer from enemies over the net + Highlander: Replace undocumented script param “mode=orig” to “multiuse=true” + Highlander: Display the meaning of “multiuse=true” (or lack thereof) in mission panel + Continental supplies: Custom weapon icons for the special weapons + Racer, Tech Racer: Before starting a round, make first waypoint flash and center camera to it + Racer, Tech Racer: Various other waypoint appearance improvements + Racer: Use dark waypoints in bright themes like Bath + Racer, HedgeEditor: Show waypoint outline around cursor when placing waypoints + Battalion: Minor message and visual improvements + Battalion: Mutate hog hats by default, but not the names + Battalion: Script parameter “mutatenames=true” to also change the hog names (default: false) + Battalion (King Mode): Kings always wear crowns and non-kings don't, regardless of settings + Battalion (King Mode): If the king dies, the hogs die normally instead of disappearing + Space Invasion: Add a default Space Invasion game scheme + Capture the Flag: Can now be played with more than 2 clans + Capture the Flag: Show team scores and score graph in stats screen + HedgeEditor: Show cursor coordinates in top left corner + Control: Always remove TimeBox and Resurrector + Climb Home: Show messages when a fire cake is nearby and when you're inside home + ShoppaMap: Map complexity can now be changed with the slider + ShoppaMap: Remove script parameter “pad” * The Specialists: Less buggy hog switching at turn start * Mutant: When game ends due to all land being gone, declare the highest-scoring team the winner * Battalion: Some texts in the mission panel were wrong and misleading * Construction Mode: Remove drill strike if added by weapon scheme (it's broken) * Construction Mode, Racer, HedgeEditor: No longer play Incoming voice for building stuff, fix other sound problems * Capture the Flag: Fix many bugs caused by playing with >2 teams * Capture the Flag: Properly place flag when first hog uses kamikaze or TimeBox * Capture the Flag: Fix flag not being dropped when carrier uses piano strike * CTF_Blizzard: Don't allow more than 2 clans. Excess hogs will be removed A Space Adventure: + Precise Shooting: Display collected ammo + Hard Flying: Display personal best at mission start + Killing the Specialists: Add event messages and graphical effects * Killing the Specialists: Fix very misleading hints in mission panel * Killing the Specialists: Fix number of rounds measured being way too low A Classic Fairytale: + Mission 3: Display number of turns left at timed parcours + Mission 2, Mission 5: Reduce computer hog levels + Mission 6: Change mines + Mission 7: Add one additional pick hammer in a crate * Fix incorrect storytelling in mission descriptions * Missions now work even with corrupted team file, by using a default behaviour * Mission 1: Fix error message spam when Leaks a Lot drowns * Mission 3: Fix cannibals sometimes doing nothing for a full turn * Mission 6: Fix cyborgs sometimes doing nothing for a full turn * Mission 8: Fix invisible cyborg sometimes blocking the way * Mission 9: Fix cannibal talking to himself in cut scene if mission starts with 3 natives Missions: + Target Practice: Re-center camera to hog when projectile is destroyed or drowns Theme customization: + Add fallback music with new keys “fallback-music” and “fallback-sd-music” + Allow to hide themes explicitly with new key “hidden”. Using this key it's possible for hidden themes to have icons * Fix green color channel on themes with key “sd-tint” Lua API: + New library: SimpleMission: Allows to create missions more easily + New call: WriteLnToChat(string): Add a line in the chat + New call: SetVampiric(bool): Toggle vampirism + New call: SetLaserSight(bool): Toggle laser sight + New call: GetWind(): Returns current wind (approximation) from -100 to 100 + New call: GetTeamName(teamIdx): Returns name of team with given index (starts at 0) + New call: GetTeamIndex(teamname): Returns index of team with given name + New call: GetTeamClan(teamname): Returns clan of team with given name + New call: SpawnSupplyCrate(x, y, content, [, amount]): Spawn ammo or utility crate, depending on content + New call: HealHog(gearUid, healthBoost[, showMessage[, tint]]): Heal hedgehog with graphical effects and message + New call: SetTeamLabel(teamname[, label]): Set an arbitrary label for a team, will be displayed next to the team bar + New call: SetSoundMask(soundId, isMasked): Allows to disable playing a sound effect from engine + New call: SkipTurn(): Force current hedgehog to skip turn + New call: Explode(x, y, radius[, options]): Cause an explosion + New param: PlaySound accepts 3rd parameter for voices: instaVoice: If true, sound plays instantly instead of being queued + New callback: onEndTurn(): Called at the end of a turn (when gears have settled) + New callback: onSkipTurn(): Called when a hog skips turn + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog * Fix call: SetWeapon(amNothing) now unselects weapon * Fix call: SetWind did not update flake flying direction * Fix global: TotalRounds was stuck at -1 for several turns * Fix CursorX, CursorY often not being updated when moving cursor at screen border
/usr/bin/hedgewars /usr/bin/hwengine /usr/lib/libphyslayer.so /usr/lib/libphyslayer.so.1.0 /usr/share/applications/hedgewars.desktop /usr/share/doc/packages/hedgewars /usr/share/doc/packages/hedgewars/ChangeLog.txt /usr/share/doc/packages/hedgewars/README.md /usr/share/icons/hicolor/32x32/apps/hedgewars.png /usr/share/icons/hicolor/512x512/apps/hedgewars.png /usr/share/licenses/hedgewars /usr/share/licenses/hedgewars/COPYING /usr/share/licenses/hedgewars/Fonts_LICENSE.txt /usr/share/man/man6/hedgewars.6.gz /usr/share/metainfo /usr/share/metainfo/hedgewars.appdata.xml /usr/share/mime/packages/hedgewars.xml
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Fabrice Bellet, Sat Apr 26 00:05:36 2025