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| Name: prboom-plus | Distribution: openSUSE Tumbleweed |
| Version: 2.6.66 | Vendor: openSUSE |
| Release: 6.1 | Build date: Wed Jun 25 11:08:35 2025 |
| Group: Amusements/Games/3D/Shoot | Build host: reproducible |
| Size: 2423207 | Source RPM: prboom-plus-2.6.66-6.1.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: http://prboom-plus.sf.net/ | |
| Summary: DOOM source port with demo compatibility | |
PrBoom+ is a conservative Doom source port. It features: * The removal of engine limits and bugs, like the visplane limit, savegame size limit, the tutti-frutti and medusa visual effects, and others. * BOOM editing extensions, e.g. configurable animated/switch textures, deep water effect, scrolling walls/floors/ceilings, conveyor belts, translucent walls and sprites, friction effects, and generic linedef actions. * Focus on retaining compatibility with the original Doom engines for the purpose of demo recording and playback. * High resolution rendering of map geometry, optionally in OpenGL mode.
GPL-2.0-or-later
* Wed Jun 25 2025 Jan Engelhardt <jengelh@inai.de>
- Build with CFLAGS=-std=gnu11 to resolve FTBFS.
* Thu Mar 20 2025 Jan Engelhardt <jengelh@inai.de>
- Deactivate libpcre integration. This disables the command line
option `-auto`, which was used for for autoloading WADs according
to the LMP demo file name.
- Make build recipe POSIX sh compatible.
* Sun Nov 03 2024 Jan Engelhardt <jengelh@inai.de>
- Add gcc14.diff
* Tue Apr 09 2024 Jan Engelhardt <jengelh@inai.de>
- Avoid making /usr/share/doc/packages itself part of the RPM
following a change in the %cmake macro
* Tue Apr 02 2024 Jan Engelhardt <jengelh@inai.de>
- Make filelist stricter, because it packaged
/usr/share/doc/packages, a result of the %configure macro
changing in TW from ``--docdir=/usr/share/doc`` to
``--docdir=/usr/share/doc/packages``.
* Fri Nov 03 2023 Jan Engelhardt <jengelh@inai.de>
- Update to release 2.6.66
* Move default data directory to XDG_DATA_HOME on Linux
* Fix integer overflow during multiplication with
realtic_clock_rate
* Fix mid-texture vibrations when upper and middle textures
overlap
* Fixing wall texture bleed when a sector is inside the sky
* Adjust music volume slider to match vanilla Doom
* Use non-linear scaling for high volume levels
- Delete 0001-Fix-integer-overflow-during-multiplication-with-real.patch
(merged)
* Wed Mar 02 2022 Jan Engelhardt <jengelh@inai.de>
- Add 0001-Fix-integer-overflow-during-multiplication-with-real.patch
to resolve jaggy motion when gamespeed!=100 and when the
program has run for 25+ minutes.
* Sat Feb 19 2022 Jan Engelhardt <jengelh@inai.de>
- Drop prboom-enable-tessellation.diff, this is enabled
automatically when pkgconfig(GLU) is available (which we have).
* Sun Feb 13 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 2.6.2
* added a prospective fix for OpenGL rendering: don't bleed
walls through sky floors
* no more crashes at textscreens (e.g. after MAP06, MAP11 or
MAP20) after viewing finale picture upon finishing a level
with UMAPINFO 'endpic' property
* fixed freezing at TITLEPIC while using mousewheel in menus
* fixed looping forever in G_NextWeapon()
* UMAPINFO: fix 'entering' and 'enterpic' shown on exit levels
* GL: adjust sky offsets for non-standard FOVs
* fixed stuttering with uncapped framerate
* added support for widescreen low resolutions
* added REKKR to launcher string list
* Portmidi: fix freeze after song change * fixed scaled time interpolation when changing game speed
* fixed wrong pitch of SFX when MIDI Player is set to SDL
* UMAPINFO: fixed par times not showing
* fixed demo playback warp consistency
* added SKILL cheat to display current skill level
* fixed calculation of interpolation frac value
* added 'run' as a mouse-settable control (mouseb_speed)
* Mon Aug 16 2021 Jan Engelhardt <jengelh@inai.de>
- Update to release 2.6.1um
* Allow colored blood to get set/overridden by DEHACKED
* Made the Ouch Face fix available on all complevels
* Added the autoload folder feature from Chocolate Doom
* Made Doom sound quirk fixes available on all complevels
* UMAPINFO: introduce the new 'label' field (#308)
* Fixed a levelstat crash
* Added a "-coop_spawns" parameter for using "coop in single-player" mode
* UMAPINFO: entries without defined 'levelname' fall back to default
/usr/bin/prboom /usr/bin/prboom-plus /usr/bin/prboom-plus-game-server /usr/share/applications/prboom-plus.desktop /usr/share/bash-completion /usr/share/bash-completion/completions /usr/share/bash-completion/completions/prboom-plus.bash /usr/share/doc/packages/prboom-plus /usr/share/doc/packages/prboom-plus/DeePBSPV4specs.txt /usr/share/doc/packages/prboom-plus/MBF.txt /usr/share/doc/packages/prboom-plus/MBFFAQ.txt /usr/share/doc/packages/prboom-plus/NEWS /usr/share/doc/packages/prboom-plus/README.command-line /usr/share/doc/packages/prboom-plus/README.compat /usr/share/doc/packages/prboom-plus/README.demos /usr/share/doc/packages/prboom-plus/boom.txt /usr/share/doc/packages/prboom-plus/prboom-plus-usage.txt /usr/share/doc/packages/prboom-plus/umapinfo.txt /usr/share/doom /usr/share/doom/prboom-plus.wad /usr/share/icons/hicolor/scalable/apps/prboom-plus.svg /usr/share/man/man5/prboom-plus.cfg.5.gz /usr/share/man/man6/prboom-plus-game-server.6.gz /usr/share/man/man6/prboom-plus.6.gz
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Fabrice Bellet, Thu Oct 23 23:06:42 2025