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| Name: ecwolf | Distribution: openSUSE Tumbleweed |
| Version: 1.4.1 | Vendor: openSUSE |
| Release: 3.4 | Build date: Sat Nov 2 22:39:16 2024 |
| Group: Amusements/Games/3D/Shoot | Build host: reproducible |
| Size: 1672525 | Source RPM: ecwolf-1.4.1-3.4.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://maniacsvault.net/ecwolf | |
| Summary: An opensource implementation of Wolfenstein3D engine | |
ECWolf is a port of the Wolfenstein 3D engine based of Wolf4SDL.
GPL-2.0-only
* Sat Nov 02 2024 Martin Hauke <mardnh@gmx.de>
- Add patch:
* ecwolf-fix-gcc14.patch
* Thu Feb 22 2024 Dominique Leuenberger <dimstar@opensuse.org>
- Use %autosetup macro. Allows to eliminate the usage of deprecated
%patchN
* Mon Feb 06 2023 Martin Hauke <mardnh@gmx.de>
- Update to version 1.4.1
* Fixed crash when picking up Chaingun while already holding a
Chaingun.
* Fake Hitler actor can no longer open doors, no longer
erroneously backs away from the player, and continues to
"dodge" when out of sight.
* Fixed support for gray scale PNGs.
* Added support for 32:9 aspect ratio displays and additional
resolutions.
* Fri Jan 20 2023 Martin Hauke <mardnh@gmx.de>
- Add patches
* ecwolf-fix-path.patch
* ecwolf-no-rpath.patch
- Drop patch
* ecwolf-static-libs.patch
- Install manpage
- Update BuildRequires
- Mention bundled libs
- Update to version 1.4.0
* LAN multiplayer for up to 11 players.
* Actors now track their current target instead of assuming the
one and only player.
* Visibility for attacks is determined by geometric checks
instead of renderer feedback.
* The "DoomEdNum" has been deprecated and all places where they
were used now accept actor class names directly.
* Support for BILLBOARD flag for "3D sprites", compared to
Wolf4SDL the angle of the actor is used allowing arbitrary
angles.
* Added parallax skies compatible with ROTT through sky1 in
MAPINFO/Map definition (mostly incompatible with LZWolf's
parallaxsky definition)
* Added support for Wolfstone 3D and Elite Hans: Die Neue Ordnung
* Added pageindextext to MAPINFO/Gameinfo.
* Added $musicalias to SNDINFO.
* Added Super 3-D Noah's Ark MIDI->OPL code.
* Fading has been reworked to allow overlaying fades over game
play.
* Support for blend and alpha mixing in TEXTURES.
* Support for colormaps with 64 light levels like Blake Stone.
* Partial support for Blake Stone map meta data.
* Support for Blake Stone's level name strings as LEVELDSC.
* Support for Macintosh Wolf3D's MAPLIST.
* Added support for offset() in DECORATE states.
* Pickups support Hide state to allow spent pickups to be visible
* Added Idle state for actors to return to if they lose their
target.
* Files can be autoloaded though ecwolf.cfg.
* Added game based content filtering for PK3s from ZDoom.
* Default FOV can be changed through DesiredFOV in ecwolf.cfg.
* Added Pushwall_MoveNoStop line special which allows moving
pushwalls through walls like Mac Wolf and ROTT.
* Added Teleport_Relative line special which works similarly to
ROTT elevators without the theatrics.
* Wall and plane drawing has been modified to generally have
better precision.
* Added trackhighscores property to MAPINFO/Gameinfo.
* Added resethealth and resetinventory to MAPINFO/Map
definition.
* Enemies can now accept health items.
* Added A_Wander.
* Added SmartAnimation actor to support Blake Stone's "smart
animation" system.
* Added --foreignsaves option to force saves to load even if
game data check fails.
* Added --skill option to select skill level by number
particularly for when more than 4 skill levels are present.
* Added ROTT style tall walls and ROTT's map height marker with
feature flag "planedepth".
* Actor z-heights are now rendered and can be set in info plane
with "zheights" enabled in map translator (compatible with
ROTT).
* ROTT map loader no longer synthesizes a third plane but
instead relies on the map translator flag "globalflat".
* Support for ROTT's song numbers in map translator.
* Partial support for booting Macintosh Wolfenstein 3D,
Blake Stone: Planet Strike, and Rise of the Triad.
* Includes support for several new data formats most of which
have no practical use outside of loading vanilla compatible
data.
* Macintosh Wolfenstein 3D data is supported through macbin
format.
* Feature is hidden behind ShowPreviewGames in ecwolf.cfg as
they're not yet supported or fully playable.
* Improvements in holowall support.
* Fixed some long standing minor memory leaks.
* New icon/logo by NeuralStunner.
* Support for more ultrawide aspect ratios.
* Automap panning speed is now dependent on zoom level.
* Fixed crash if no sound device was present.
* Fixed cases where adaptive frame rate would fail and game would
run too fast.
* Customized SDL_mixer is still suggested but no longer required
for full functionality as the only feature missing is support
for alternate spelling of LOOP_START and LOOP_END tags.
* Steam and GOG support updated to support new releases.
* Remove patchutil from ECWolf source code
* Sun Feb 17 2019 Martin Hauke <mardnh@gmx.de>
- Simplified specfile
- Use proper source url
- Use %cmake macro
- Run spec-cleaner
- Build ecwolf-patchutil
- Add patch:
* ecwolf-static-libs.patch
* Mon Sep 25 2017 kah0922@gmail.com
- Initial package
- Cleaned spec file
/usr/bin/ecwolf /usr/share/doc/packages/ecwolf /usr/share/doc/packages/ecwolf/PHILOSOPHY.md /usr/share/doc/packages/ecwolf/README.md /usr/share/doc/packages/ecwolf/changelog /usr/share/ecwolf /usr/share/ecwolf/ecwolf.pk3 /usr/share/licenses/ecwolf /usr/share/licenses/ecwolf/license-gpl.txt /usr/share/licenses/ecwolf/license-id.txt /usr/share/man/man6/ecwolf.6.gz
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Fabrice Bellet, Thu Oct 23 23:06:42 2025