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| Name: FAudio-devel | Distribution: openSUSE Tumbleweed |
| Version: 24.06 | Vendor: openSUSE |
| Release: 1.4 | Build date: Fri Jun 7 16:12:00 2024 |
| Group: Development/Languages/C and C++ | Build host: reproducible |
| Size: 107765 | Source RPM: FAudio-24.06-1.4.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: https://fna-xna.github.io | |
| Summary: FAudio Development Libraries | |
FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries.
Zlib
* Fri Jun 07 2024 Dirk Müller <dmueller@suse.com>
- update to 24.06:
* Fix a possible deadlock in voice callbacks when the
application has aggressive mutex locking
* Minor fixes for implicit conversion warnings on MSVC
* Wine/Win32:
* Fix a crash when GetDefaultAudioEndpoint fails
* Exit cleanly when opened audio devices disconnect
* Properly list all audio devices, rather than just the default
* Fri May 17 2024 Dirk Müller <dmueller@suse.com>
-update to 24.05:
* New Features:
* Initial work to support SDL 3.0
* FACT: Fix a crash for XACT Cues which may have variation set
with no variation data
* Mon Apr 08 2024 Dirk Müller <dmueller@suse.com>
- update to 24.04:
* pkgconfig files now explicitly include the SDL2 dependency
* Mon Mar 18 2024 ming li <mli@suse.com>
- Update to 24.03:
* New Features:
Update to FNA3D 24.03
Update to FAudio 24.03
* Fixes:
DDSFromStreamEXT: Fixed some logic errors in the DDS header parser
NativeAOT: Improve failure message when missing types in rd.xml
Separated obj folder paths for NetFramework/NetStandard projects,
fixes weird compiler conflicts
update to 24.02:
* New Features:
Update to FNA3D 24.02
Update to FAudio 24.02
* Modified Features:
DDSFromStreamEXT now supports RGBA DDS textures, in addition to BGRA
* Fixes:
SDL2_FNAPlatform:
Display orientation events are now ignored on non-mobile platforms
Worked around a display hotplugging timing issue in SDL
Improved error reporting when FNA3D fails to decode images
update to 24.01:
* New Features:
Update to FNA3D 24.01
Update to FAudio 24.01
Added support for detecting PlayStation gamepads hidden behind
Steam Virtual Gamepads
This feature requires SDL 2.30 or newer
* Removed Features:
UWP support has been removed, Xbox developers should migrate to GDK
* Fixes:
Removed the x64 Platform from modern C# project files, this attribute
is now inherited from the Solution instead
GraphicsDeviceManager now warns when calling ApplyChanges too early in
the Game lifecycle
Fixed FNADllMap support on iOS/tvOS
update to 23.12.07:
* Fixes:
Update to FNA3D 23.12.07
Fixed GraphicsResource finalization to use atomics, rather than managed
queues
* Fri Dec 01 2023 Dirk Müller <dmueller@suse.com>
- update to 23.12:
* Removed an unused variable from the QOA decoder. 23.12 is
functionally identical to 23.11.
* Tue Nov 21 2023 Dirk Müller <dmueller@suse.com>
- update to 23.11:
* The mixer thread no longer crashes when attempting to read
voices using WMAUDIO3 buffer data
* SDL2: Fix regression that prevented devices with >8 channels
from opening
* Wed Oct 18 2023 Dirk Müller <dmueller@suse.com>
- update to 23.10:
* Minor static analysis fix for F3DAudio
* FACT now supports all publicly known WaveBank format versions
* Fri Jul 21 2023 Dirk Müller <dmueller@suse.com>
- update to 23.07:
* FACT: When parsing SoundBanks, explicitly update the read
offset for each data region
* XNA_Song: Fix possible truncation of total seconds when
opening QOA files
* Xbox GDK support is now considered Ready to Ship
* UWP support is now deprecated and will be removed in FAudio
24.01
* XNA_Song now supports QOA input files
* FACT: Add support for `WAVEBANKSTREAMING_INVALIDCONTENT`
notifications
* Added FilterWetDryMixEXT extension
* Fri Mar 17 2023 Dirk Müller <dmueller@suse.com>
- update to 23.03:
* CMake: Add feature macros for usleep for tests
* GDK:
- GDK now builds dynamic libraries, rather than static
- Look for "SDL" rather than "SDL2", to match the
upstream Git repository name
* Tue Jan 03 2023 Dirk Müller <dmueller@suse.com>
- update to 23.01:
* Remove PlatformToolset lines from visualc-gdk project
* Sun Dec 04 2022 Dirk Müller <dmueller@suse.com>
- update to 22.12:
* Added a Visual Studio solution for GDK support
* Minor cleanup in the utils/ folder
* Mon Oct 24 2022 Aaron Stern <ukbeast89@protonmail.com>
- Update to 22.10:
* Added a quick comment to the SDL backend.
* Mon Oct 24 2022 Aaron Stern <ukbeast89@protonmail.com>
- Update to 22.09.01:
* Fix a regression where requesting a specific mastering voice format
would return a format overwritten by device defaults
* Mon Oct 24 2022 Aaron Stern <ukbeast89@protonmail.com>
- Update to 22.09:
* Update to SDL 2.24. This has been made a hard requirement, as it
fixes/adds way too much to ignore:
2.1 and 4.1 audio is now supported
* On Windows, we now prioritize DirectSound over WASAPI
* The PulseAudio samples hack has been removed
* The non-power-of-two samples hack for Emscripten/OSS has also been removed
* GetDeviceDetails(0) now uses SDL_GetDefaultAudioInfo, obsoleting our hack
* Tue Aug 09 2022 Aaron Stern <ukbeast89@protonmail.com>
- Update to 22.08:
* FACT: Add support for WAVEBANKPREPARED notifications
* Included the matrix coefficient test program in matrix_defaults.inl,
for developers that need to replicate it
* FXReverb: Fix a spec violation in Process() that could corrupt reverb output
when enabled/disabled with precise timing
* FACT: Fill all fields for WAVESTOP notifications, avoiding uninitialized memory issues
* Mon May 09 2022 Christophe Giboudeaux <christophe@krop.fr>
- Update to 22.05. Changes since 22.02:
* FACT: Clamp SoundBank Q factor to ignore the 0.67 case, for now
* CMake: Remove some uicommon files that no longer exist
* Tue Feb 15 2022 Aaron Stern <ukbeast89@protonmail.com>
- update to 22.02:
* The Wine/Win32 backend is now considered stable.
All Wine users should upgrade to 7.0 or newer
All non-Wine users will (and should) continue to use
the SDL backend.
* GStreamer support has been removed.
Wine/Win32 will continue to use MediaFoundation.
All other users should already be on patent/royalty-free
codecs.
* utils: Minor cleanup of uicommon.
* csharp: Expose an IntPtr overload for
stb_vorbis_get_samples_float_interleaved.
* Mon Jan 10 2022 Aaron Stern <ukbeast89@protonmail.com>
- update 22.01:
* Continued work on the experimental Wine/Win32 platform backend.
/usr/include/F3DAudio.h /usr/include/FACT.h /usr/include/FACT3D.h /usr/include/FAPO.h /usr/include/FAPOBase.h /usr/include/FAPOFX.h /usr/include/FAudio.h /usr/include/FAudioFX.h /usr/lib64/cmake /usr/lib64/cmake/FAudio /usr/lib64/cmake/FAudio/FAudio-targets-release.cmake /usr/lib64/cmake/FAudio/FAudio-targets.cmake /usr/lib64/cmake/FAudio/FAudioConfig.cmake /usr/lib64/libFAudio.so /usr/lib64/pkgconfig/FAudio.pc /usr/share/licenses/FAudio-devel /usr/share/licenses/FAudio-devel/LICENSE
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Fabrice Bellet, Thu Oct 23 23:06:42 2025