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| Name: OpenShadingLanguage-MaterialX-shaders-source | Distribution: SUSE Linux Enterprise 15 SP6 |
| Version: 1.11.17.0 | Vendor: openSUSE |
| Release: bp156.3.2 | Build date: Mon May 13 22:11:45 2024 |
| Group: Development/Languages/Other | Build host: i02-armsrv3 |
| Size: 2499866 | Source RPM: OpenShadingLanguage-1.11.17.0-bp156.3.2.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage | |
| Summary: MaterialX shader nodes | |
Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains the code for the MaterialX shader nodes.
BSD-3-Clause
* Fri Mar 22 2024 Max Lin <mlin@suse.com>
- Build with clang15/llvm15 on Leap 15.6
* Tue Apr 26 2022 Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Fix compatibility with LLVM >= 14.0, add
0001-Fix-compatibility-with-LLVM-14.patch
* Sun Apr 24 2022 Hans-Peter Jansen <hpj@urpla.net>
- Fix build by requiring llvm and clang 12 versions
* Sun Apr 10 2022 Dirk Müller <dmueller@suse.com>
- update to 1.11.17.0:
* Fix in runtime optimizer where tracking of messages and unknown messages
relied on uninitialized variables.
* Minor changes related to OpenColorIO changing their master branch name to
"main". #1431
* Testing: Get texture3d tests operational again. #1437
* Docs: Fix missing "errormessage" explanation for environment() and
texture3d().
* Build/cmake fixes: Make PROJECT_VERSION_RELEASE_TYPE and
OSL_SUPPORTED_RELEASE be cache strings, so they can be overridden; change
OSL_IS_SUBPROJECT to PROJECT_IS_TOP_LEVEL (and change its sense) to match
CMake 21+ behavior; add a TIME_COMMANDS option to help debug performance of
the build. #1443
- drop 8682211d0bfe5c4be63a4a003d06037ff9721e66.diff, 1420.diff (upstream)
* Fri Apr 08 2022 Guillaume GARDET <guillaume.gardet@opensuse.org>
- Disable partio on armv6/armv7 since it fails to build
* Wed Dec 22 2021 Hans-Peter Jansen <hpj@urpla.net>
- Disable %ix86 because of build failures
* Sun Oct 17 2021 Hans-Peter Jansen <hpj@urpla.net>
- Update to version 1.11.15.0
+ Changes for compatibility with OpenImageIO 2.3. #1393 #1388
+ Fix potential crashes (or at least undefined behavior) due to
missing
+ virtual destructor of internal Symbol type. #1397
- Apply 8682211d0bfe5c4be63a4a003d06037ff9721e66.diff and 1420.diff
in order to build with LLVM 13.
- Add partio library dependency
* Tue Aug 31 2021 Hans-Peter Jansen <hpj@urpla.net>
- Fix source URL
* Mon Aug 30 2021 Hans-Peter Jansen <hpj@urpla.net>
- Update to version 1.11.14.2
+ Fix warnings that occur when compiling with clang and C++17 mode. #1379
+ CI/testing: Additional CI tests for clang+c++17 (#1379), gcc11 (#1381),
llvm 12 (#1381), speed up CI builds by not building the testing components
of OIIO (#1380).
- Update to version 1.11.14.1
+ Fix library setup for LLVM installations consisting of static libraries.
This fixes a build problem that can crop up on MacOS using
Homebrew-installed LLVM 12. #1375
- Update to version 1.11.14.0
+ oslc/OSLCompiler: Check for errors when when writing oso (for example,
disk volume full). #1360
+ Fix crash generating closure function calls with LLVM 11. #1361
+ Build: LLVM 12 compatibility. #1351
+ Build: Support for CMake 3.20 #1354
+ Build: Be robust to certain OpenEXR 2.x config fies. #1356
+ Build: Fixes to deal with newer OIIO builds that are C++14.
- Remove 0001-LLVM-12-compatibility-fixes.patch
fixed upstream
- Add build dependency on OpenImageIO (executables)
* Sun May 02 2021 munix9@googlemail.com
- Update to version 1.11.13
+ Updated vector2.h with a mod(vector2,vector2) function. #1312
+ Fix unnecesary error messages to stderr when encountering
broken point clouds. #1333
- Add 0001-LLVM-12-compatibility-fixes.patch
* Wed Apr 07 2021 Dirk Müller <dmueller@suse.com>
- do not list pkgconfig directory - provided by filesystem package
* Sun Mar 21 2021 Hans-Peter Jansen <hpj@urpla.net>
- Update to version 1.11.12
+ Build: Changes for smooth compile against upcoming Imath 3.0.
[#1332] #1341
+ Build: We weren't properly hiding non-public symbols. #1337
+ CI: Cleanup and get rid of the last Travis vestiges. #1334
+ CI: Speed up CI runs by using GHA cache + ccache. #1335
+ CI: Separate CI process into several individual "steps." #1338
- Update to version 1.11.11
+ Build: Make the CMake build system more friendly to being a
subproject.
+ #1304
+ Build: Improve dependency on Imath/OpenEXR include files.
+ CI: Fixes to Mac CI. #1315
+ Docs: Update CLAs, Charter, GOVERNANCE, particularly after
acceptance of
+ new CLAs and moving the repo to the ASWF GitHub account. #1308
[#1240] #1314
+ Internals: Switch from deprecated call to OIIO::parallel_image
to the new
+ version. #1317
- Update to version 1.11.10
+ Bug fix: optimizer interaction with output param that also is
userdata.
+ #1295
+ Ensure that LoadMemoryCompiledShader returns false upon parse
failure.
+ #1302
+ Work to ensure that OIIO will build correctly against the
upcoming
+ Imath 3.0 and OpenEXR 3.0. #1299
- Disable lto
* Sat Nov 07 2020 Hans-Peter Jansen <hpj@urpla.net>
- Update to v1.11.9.0, see included CHANGES.md or
https://github.com/imageworks/OpenShadingLanguage/blob/Release-1.11.9.0/CHANGES.md
- Add new build dependency python3-pybind11
- Remove stray python3 oslquery module
- Add loplevel markdown documents to doc package
* Tue Jul 28 2020 Hans-Peter Jansen <hpj@urpla.net>
- disable RPATH handling - fixes 15.1 build
* Sun Jul 05 2020 Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Update to v1.11.6.0, see included CHANGES.md or
https://github.com/imageworks/OpenShadingLanguage/blob/Release-1.11.6.0-dev/CHANGES.md
- Drop obsolete patches:
+ 0001-Fix-typo-in-the-.pc.in-files-that-botched-the-versio.patch
+ 0001-LLVM-10-odds-and-ends-1135.patch
+ 0001-Some-SPI-build-fixes-for-finding-the-right-llvm.patch
+ 0001-Use-single-shared-clang-cpp-library-starting-with-LL.patch
- Renamed legalcode.txt to CC-BY-3.0.txt
* Wed May 13 2020 Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Use the correct CMake variable to set the shader install location.
- Replace osl-pkgconfig-versions.patch with correct upstream
0001-Fix-typo-in-the-.pc.in-files-that-botched-the-versio.patch
- Adapt to LLVM 9/10 changes defaulting to single clang-cpp library,
add 0001-Use-single-shared-clang-cpp-library-starting-with-LL.patch
instead of mangling CMake output.
- Dropped osl-oslimageio-soname.patch, which erroneously adds a
version to the OpenImageIO plugin, voiding any chance for
OIIO to find and load the plugin.
- Rename the osl.imageio package to OpenImageIO-plugin-osl, to
better reflect its purpose, install the plugin to the default
OpenImageIO plugin directory.
- Use python3 for the build process.
* Tue Apr 21 2020 Dave Plater <davejplater@gmail.com>
- Update to v1.11.4.1 to fix build with LLVM10.
- Remove incorporated patch:
0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
- Added patches from git:
0001-Some-SPI-build-fixes-for-finding-the-right-llvm.patch and
0001-LLVM-10-odds-and-ends-1135.patch.
- Created osl-pkgconfig-versions.patch to fix pc file's version
fields. Upstreamed along with workaround for new libclang-cpp in
issue #1155
- Created osl-oslimageio-soname.patch to keep the library build in
line with v1.x.
- For many upstream changes since v1.10.7 see:
/usr/share/doc/packages/OpenShadingLanguage/CHANGES.md
* Wed Nov 06 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Properly rebase 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
avoid workarounds in the spec file.
- Remove conditional code for Leap 42.x
- Reflect required versions of OpenIIO and Clang in the spec file.
* Wed Nov 06 2019 Dave Plater <davejplater@gmail.com>
- Update to release 1.10.7 which fixes build with new llvm.
- Rebased:
0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
- Recent upstream changes:
* Adjust for deprecated material in more recent Qt releases. #1043
* Fixes for MinGW compiler. #1047
* Texture "missingalpha" optional parameter generated incorrect
code and crashed. #1044
* Fix incorrect optimizations surrounding 'exit()' calls in the
middle of certain shader code blocks. #1051
* LLVM 9 / clang 9 compatibility. #1058
* Fixes to Travis CI system to keep up with OIIO master recently
upgrading its minimum required CMake. #1065
* Sun Jan 13 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Fix lookup of stdosl.h from oslc (bnc#1123254):
Dropped OpenShadingLanguage-shaderinstalldir.patch
Added 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
- Cleaned up spec file (defattr)
- Correct LLVM_MCJIT_LIBRARY value, add comment
- Use current LLVM for building (bnc#1123252)
- Split shaders in common-headers, MaterialX-shaders and example-shaders
subpackages. stdosl.h in common-headers is required by oslc in
the main package (bnc#1123254).
- Correct clang-devel package name for Leap 42.3
* Tue Jan 08 2019 Jan Engelhardt <jengelh@inai.de>
- Spruce up descriptions a bit.
* Mon Dec 31 2018 davejplater@gmail.com
- Initial version 1.9.13 created for blender see boo#1120406
- Blender fails to build with 1.10.x versions
- Added OpenShadingLanguage-shaderinstalldir.patch shaders are
installed directly under /usr see:
https://github.com/imageworks/OpenShadingLanguage/issues/955
/usr/share/OpenShadingLanguage/shaders/MaterialX /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_matrix33.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_matrix33.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_matrix44.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_matrix44.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ambientocclusion_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ambientocclusion_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_bitangent_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_bitangent_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise2d_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise2d_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise3d_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise3d_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_float.oso 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Fabrice Bellet, Mon Feb 9 17:46:23 2026