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| Name: libSDL2_sound2 | Distribution: SUSE Linux Enterprise 15 SP5 |
| Version: 2.0.1.g17 | Vendor: openSUSE |
| Release: bp155.1.9 | Build date: Mon May 22 12:45:45 2023 |
| Group: System/Libraries | Build host: obs-arm-8 |
| Size: 397015 | Source RPM: SDL2_sound-2.0.1.g17-bp155.1.9.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: http://icculus.org/SDL_sound/ | |
| Summary: Sound Sample Library for SDL (Simple DirectMedia Layer) | |
SDL_sound is a library that handles the decoding of several popular sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just play a file or alternatively decode a file and hand back a single pointer to the waveform. SDL_sound also can handle channel conversion on-the-fly and behind-the-scenes.
LGPL-2.1-or-later
* Wed Mar 30 2022 Jan Engelhardt <jengelh@inai.de>
- Move to 2.0.1.g17 (df3fc77)
* Resolve build failures on Leap 15.3
* Sat Mar 26 2022 Jan Engelhardt <jengelh@inai.de>
- New package SDL2_sound for build.opensuse.org. In comparison to
SDL_sound (1.x):
* Removed support for QuickTime, Speex and MikMod
* SDL_sound 2's public API has not changed at all from 1.x
* SDL_sound.h requires SDL2 now (can't mix SDL2_sound with SDL1)
* The library name changed to -lSDL2_sound
- Drop SDL_sound-1.0.3-nompglib.patch, no longer applies
- Drop baselibs.conf
/usr/lib64/libSDL2_sound.so.2 /usr/lib64/libSDL2_sound.so.2.0.1 /usr/share/licenses/libSDL2_sound2 /usr/share/licenses/libSDL2_sound2/LICENSE.txt
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Fabrice Bellet, Mon Mar 9 15:56:43 2026