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Name: calcmysky | Distribution: Mageia |
Version: 0.3.4 | Vendor: Mageia.Org |
Release: 2.mga10 | Build date: Mon Jul 7 09:05:46 2025 |
Group: Sciences/Astronomy | Build host: localhost |
Size: 2310724 | Source RPM: calcmysky-0.3.4-2.mga10.src.rpm |
Packager: umeabot <umeabot> | |
Url: https://github.com/10110111/CalcMySky | |
Summary: Simulator of light scattering by planetary atmospheres |
CalcMySky is a software package that simulates scattering of light by the atmosphere to render daytime and twilight skies (without stars). Its primary purpose is to enable realistic view of the sky in applications such as planetaria. Secondary objective is to make it possible to explore atmospheric effects such as glories, fogbows etc., as well as simulate unusual environments such as on Mars or an exoplanet orbiting a star with a non-solar spectrum of radiation.
GPLv3
* Mon Jul 07 2025 umeabot <umeabot> 0.3.4-2.mga10 + Revision: 2249568 - Mageia 10 Mass Rebuild * Sun Mar 23 2025 daviddavid <daviddavid> 0.3.4-1.mga10 + Revision: 2169248 - new version: 0.3.4 * Tue Sep 10 2024 daviddavid <daviddavid> 0.3.3-1.mga10 + Revision: 2094799 - new version: 0.3.3 * Thu Sep 28 2023 papoteur <papoteur> 0.3.1-1.mga10 + Revision: 1991751 - new 0.3.1
/usr/bin/calcmysky /usr/bin/showmysky /usr/lib/.build-id /usr/lib/.build-id/11 /usr/lib/.build-id/11/3f92505c9b896ed1b3248a4ced8c9d18f2daa7 /usr/lib/.build-id/9f /usr/lib/.build-id/9f/2092b42fa5a34e5fb13a48d43b457bbea5283f /usr/share/CalcMySky /usr/share/CalcMySky/shaders /usr/share/CalcMySky/shaders/accumulate-single-scattering-texture.frag /usr/share/CalcMySky/shaders/calc-view-dir.h.glsl /usr/share/CalcMySky/shaders/common-functions.frag /usr/share/CalcMySky/shaders/common-functions.h.glsl /usr/share/CalcMySky/shaders/compute-direct-irradiance.frag /usr/share/CalcMySky/shaders/compute-eclipsed-double-scattering.frag /usr/share/CalcMySky/shaders/compute-eclipsed-single-scattering.frag /usr/share/CalcMySky/shaders/compute-indirect-irradiance.frag /usr/share/CalcMySky/shaders/compute-light-pollution-multiple-scattering.frag /usr/share/CalcMySky/shaders/compute-light-pollution-single-scattering.frag /usr/share/CalcMySky/shaders/compute-multiple-scattering.frag /usr/share/CalcMySky/shaders/compute-scattering-density.frag /usr/share/CalcMySky/shaders/compute-single-scattering.frag /usr/share/CalcMySky/shaders/compute-transmittance-functions.h.glsl /usr/share/CalcMySky/shaders/compute-transmittance.frag /usr/share/CalcMySky/shaders/copy-scattering-texture-2d.frag /usr/share/CalcMySky/shaders/copy-scattering-texture-3d.frag /usr/share/CalcMySky/shaders/direct-irradiance.frag /usr/share/CalcMySky/shaders/direct-irradiance.h.glsl /usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.frag /usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.h.glsl /usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.frag /usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.h.glsl /usr/share/CalcMySky/shaders/multiple-scattering.frag /usr/share/CalcMySky/shaders/multiple-scattering.h.glsl /usr/share/CalcMySky/shaders/render.frag /usr/share/CalcMySky/shaders/shader.geom /usr/share/CalcMySky/shaders/shader.vert /usr/share/CalcMySky/shaders/single-scattering-eclipsed.frag /usr/share/CalcMySky/shaders/single-scattering-eclipsed.h.glsl /usr/share/CalcMySky/shaders/single-scattering-light-pollution.frag /usr/share/CalcMySky/shaders/single-scattering-light-pollution.h.glsl /usr/share/CalcMySky/shaders/single-scattering.frag /usr/share/CalcMySky/shaders/single-scattering.h.glsl /usr/share/CalcMySky/shaders/texture-coordinates.frag /usr/share/CalcMySky/shaders/texture-coordinates.h.glsl /usr/share/CalcMySky/shaders/texture-sampling-functions.frag /usr/share/CalcMySky/shaders/texture-sampling-functions.h.glsl /usr/share/CalcMySky/shaders/version.h.glsl /usr/share/doc/calcmysky /usr/share/doc/calcmysky/README.mdown /usr/share/doc/calcmysky/doc /usr/share/doc/calcmysky/doc/CMakeLists.txt /usr/share/doc/calcmysky/doc/Doxyfile.cmake /usr/share/doc/calcmysky/doc/Makefile /usr/share/doc/calcmysky/doc/data-dependencies.dot.m4 /usr/share/doc/calcmysky/doc/gradual-clipping-plot.svg /usr/share/doc/calcmysky/doc/gradual-color-clipping-off.png /usr/share/doc/calcmysky/doc/gradual-color-clipping-on.png /usr/share/doc/calcmysky/doc/header.html /usr/share/doc/calcmysky/doc/installation.md /usr/share/doc/calcmysky/doc/logo.png /usr/share/doc/calcmysky/doc/mainpage.md /usr/share/doc/calcmysky/doc/model_generation.md /usr/share/doc/calcmysky/doc/model_preview.md /usr/share/doc/calcmysky/doc/phase-function-500nm-10um-water.svg /usr/share/doc/calcmysky/doc/showmysky-screenshot.png /usr/share/doc/calcmysky/doc/showmysky_api.md /usr/share/doc/calcmysky/doc/single-multiple-scattering.md /usr/share/doc/calcmysky/doc/sunrise-from-50km.png /usr/share/doc/calcmysky/doc/using_in_stellarium.md /usr/share/doc/calcmysky/doc/whatis.md /usr/share/licenses/calcmysky /usr/share/licenses/calcmysky/COPYING
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Fabrice Bellet, Tue Jul 8 07:14:33 2025